Hi,
is the fur thickness attribute accessible on a point per point basis ?
Fur thickness attribute ?
Moderator: juanjgon
Oh, interesting, that seems to work, but what about the tip thickness ? thanks !
Just do a gradient on curves and call it width.WoutTgh wrote:Oh, interesting, that seems to work, but what about the tip thickness ? thanks !
If you use resample node and turn on curveu attribute, you should be able to do it easily. Turn off resampling if you don't need it.
After that create a wrangle node and write @width = @curveu;
@curveu attribute goes from 0 to 1 so you can fit it to whatever value you want. So the code should be:
@width = fit01(@curveu, min, max);
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
ooh of course, cool. And then just keep the obj paramteres setting at the default, or both 1 or whatever.
Thanks !
Thanks !

Yea keep it at default, it doesn't really matter. If you have width attribute, it's gonna override whatever you have in obj level.WoutTgh wrote:ooh of course, cool. And then just keep the obj paramteres setting at the default, or both 1 or whatever.
Thanks !
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
Yes, thank you, very helpful 
