What's the purpose of this pass? The documentation is very poor in this matter:
"Raw rendering allows more control over the final look in post-production. Toggling Raw passes does not restart the render."
What can I achieve more using this? Are there any examples?
RAW render pass?
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CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
I haven't tried it out but it sounds like a RAW pass that is basically not tonemapped and without the gamma corrections baked in. Basically, it is ready for full 32 bit, linear workflow style post-production. At least thats what I think it does, like I said, I haven't tried it out 

Strangely enabling the RAW pass does not show anything. Is it a bug?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group