Hey there folks! Does anyone has had the experience of having a Camera jump when rendering? I mean It looks OK on LV and Viewport but as soon as It is sent to the C4D PV It just renders the first frame good and the rest is like zoomed out... Any help it's appreciated! C4D cam has its Focal Length animated from 2000mm to 1800mm and a regular cam move...
OR V 4.05-R7
Thanks in advance!
Camera Jump when sending to render! C4D Scene
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
You'll get faster help if you post a simple scene.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It looks like Octane won't hold onto a focal length of anything more than 1200 after the first frame. I did a little testing, and anything over 1200 works for the first frame, then the second frame drops down to 1200. Other renderers don't seem to have a problem with it. This behavior happens with a brand new scene, one camera, one cube, no keyframes.
Checked in Octane 2019.1.5, C4D R21.
Checked in Octane 2019.1.5, C4D R21.
Animation Technical Director - Washington DC
It seems like a problem in octane sdk. Registered parameter is becoming unstable after some numbers. Even using the same focal lengths.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw