I haven't gone back to see if this is a recent issue or not, but it seems that as of Octane 219.1.5 and C4D R21, the Octane Cubic Panorama Camera has the positive and negative Z axis reversed from what C4D itself uses. I know different programs use different directions for +/- Z, but since this is in the C4D environment, it really should agree with the host app.
In this example, the rendering Octane Cubic Panorama Camera is placed at 0,0,0 with rotation of 0,0,0. Here are two top views and the resulting renders from + and - Z.
It also seems to be rendering mirror images of each of those POVs.
Unless it's just been too long since I used cubic maps, and this is the way it's actually supposed to be, - but these definitely do not represent the camera's POV along each axis.
Cubic Panorama pos/neg Z axes reversed
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Before posting a bug report, please check the following:
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Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
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Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
- Attachments
-
- CubicPanoZ.c4d.zip
- Simple Pano Z test scene
- (96.88 KiB) Downloaded 131 times
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