IES doesn't follow light rotation

Houdini Integrated Plugin

Moderator: juanjgon

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christofferb
Licensed Customer
Posts: 8
Joined: Thu Sep 15, 2016 9:38 am

It seems that the IES projection is static and does not follow the octane lights rotation.

If I dive into the octane light and add a projection spherical node, (Normal space (IES Lights)) to the IES texture's projection input, it seems to work correct.
Bug, or am I missing something?
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hmm, let me check that. Perhaps the projection node is somehow missing in the Octane light HDA. In this case, I'll add it to the next build.

Thanks,
-Juanjo
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Ok. The next plugin build will include a new option in the Octane Light to support the IES Spherical Projection while working with this type of lights.

Thanks for reporting this limitation!
-Juanjo
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