OctaneRender 2020.1 LightWave Beta build 2020.1.0.2

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I've asked to the core devs about the limited region denoising issue because I'm not sure if it could be a problem on the plugin side of if it is a core limitation.

Thanks,
-Juanjo
hkleton
Licensed Customer
Posts: 86
Joined: Wed Apr 06, 2016 6:17 am
Location: Netherlands

Hi,

Yesterday I installed the latest NVIDIA driver.
No positive results though, still a crash.
But, I did some more testing, and disabled Out Of Core.
Still got a renderfailure, but no more crashes from Lightwave/Octane.
So , like Lewis already said, something is acting up in the Out of Core routines.

Thanks,
Hans
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Carlos3D
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Joined: Thu Feb 26, 2015 5:45 pm

juanjgon wrote:I've asked to the core devs about the limited region denoising issue because I'm not sure if it could be a problem on the plugin side of if it is a core limitation.

Thanks,
-Juanjo

It is a pity.

But what about Octane's native region limit?

Thanks
hkleton
Licensed Customer
Posts: 86
Joined: Wed Apr 06, 2016 6:17 am
Location: Netherlands

Any sight of an update?
Were you able to reproduce my problems with the scene I sent you?

Thanks
Hans
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Early next week I'll release a new plugin build including the latest RC1 core, that perhaps could help with your issue. Lewis has found that at least in his system the memory-related CUDA errors only happen when you are rendering with the display GPU. With it disabled, all seems to work fine. I hope that this could help to finally this issue, that to me seems related to some kind of bug in the NVIDIA drivers.

Thanks,
-Juanjo
hkleton
Licensed Customer
Posts: 86
Joined: Wed Apr 06, 2016 6:17 am
Location: Netherlands

Thank for the reply!
That makes me happy!
We'll see whats going to happen, I'll let you know ofcourse.
xevious2501
Licensed Customer
Posts: 31
Joined: Mon Sep 02, 2013 4:23 am

So here's whats possibly a dumb question.

Why is it that octanes Texture image nodes only offer 3 level selection of UV's to choose from?
Are we limited to only 3? or is their a way around this.

thx :roll:
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

xevious2501 wrote:So here's whats possibly a dumb question.

Why is it that octanes Texture image nodes only offer 3 level selection of UV's to choose from?
Are we limited to only 3? or is their a way around this.
This is an Octane core limitation, to save GPU memory it only allows 3 UV maps in each object at the same time.

Thanks,
-Juanjo
LichtUndSchatten
Licensed Customer
Posts: 26
Joined: Fri May 12, 2017 4:12 pm

juanjgon wrote:I've asked to the core devs about the limited region denoising issue because I'm not sure if it could be a problem on the plugin side of if it is a core limitation.

Thanks,
-Juanjo

Some new information about this Topic?
Like Carlos said, the possibility of beeing able to use denoiser on limited region would be a mileston in workflow optimization.
And the next step would be the combination with animated limited region plugin of odtools for animated objects :)
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