Instance Geo on particles
Moderator: juanjgon
You need to use the conventional Houdini instancing workflows, like the Instance OBJ node, or the "instance" point attribute pointing to the object to be instanced. Probably the "instance" attribute is more useful because you can set the instance object to be rendered on each point.
Thanks,
-Juanjo
Thanks,
-Juanjo
You can indeed instance a .orbx proxy object. Probably it could be faster because you are going to avoid all the object extraction time, but be aware that the .orbx file should have all the information related to materials and so on inside.
Thanks,
-Juanjo
Thanks,
-Juanjo
Although Octane doesn't support the user attributes in the instances yet (currently it supports vertex data for the meshes, curves and particles), the Houdini plugin has a trick to pack the Cd attribute inside an Id that later can be used to get the Cd color using an encoded texture map available in the plugin folder.
You have more details here:
viewtopic.php?f=101&t=73105&p=372155&hi ... cd#p372155
Thanks,
-Juanjo
You have more details here:
viewtopic.php?f=101&t=73105&p=372155&hi ... cd#p372155
Thanks,
-Juanjo
Last edited by juanjgon on Thu Feb 06, 2020 8:44 am, edited 1 time in total.
I have just tested on houdini obj Instance, in my instance I created Cd attribute on points scatter/grid, I assigned to instance the Texture/ppm image through a octane network shop. No color render. In your url you dont use a Instance example but a built-in octane sphere scattering. Any recommendation about the setup ?