[21.2] Universal Material node metallic not working

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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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grimm
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Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Hi,

If I set any value or put an image into the Metallic pin in the Universal Material node, Octane will stop rendering. You have to set the Specular pin to zero to get the Metallic setting to work. If both Specular or Metallic are above zero it will stop Octane from rendering. To get it to start rendering again, I have to set the viewport shading to Wireframe or Solid and then change it back to Rendered.

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
J.C
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Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Could you share a sample scene? Its working on my system with latest XB builds.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
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grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Here you go J.C., this doesn't render on my system, all it does is sit at "Waiting for image".

Jason
broken-universal.blend
(594.04 KiB) Downloaded 191 times
Edit: I just reloaded the .blend and it works in the "Layout" tab if you switch it to rendered, and it works with F12. Where I have the issue is in the "Shading" tab and now looks like it's the same issue I was having when I change settings in a node. Try modifying the Metallic or Specular values and see if it locks up for you.
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
J.C
Licensed Customer
Posts: 1855
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

grimm wrote:Here you go J.C., this doesn't render on my system, all it does is sit at "Waiting for image".

Jason
broken-universal.blend
Edit: I just reloaded the .blend and it works in the "Layout" tab if you switch it to rendered, and it works with F12. Where I have the issue is in the "Shading" tab and now looks like it's the same issue I was having when I change settings in a node. Try modifying the Metallic or Specular values and see if it locks up for you.
Your file works fine.
1. Decrease roughness to see the effect better.
2. In Universal material Specular slider works only with Non metallic surfaces so changing it's values doesn't update the viewer if Metallic is set to 1.
3. In Universal material Albedo color works as Metallic tint compared to Metallic material where Specular is used for tinting metallic surface.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
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grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Thanks for looking at it J.C. I'm not after the effect, just that this is the simplest test case I could find that breaks on my system. It might be an issue with the Linux version of the plugin? Adjusting nodes in the "Shading" tab can stop Octane from rendering, even for valid materials.

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
J.C
Licensed Customer
Posts: 1855
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Id fill a request on support page. Can't help you more as Im using Windows 10 nowadays. Is the issue same on Standalone too?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
User avatar
grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

I rarely use stand alone anymore, the plugin is just too convenient. :) I did try the scene in SA and it worked fine. I was able to both have values in the metallic and the specular layers. It didn't stop rendering at anytime as I was modifying the values. Thanks for the help.
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
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