Rendering the side of a mountain. Model is about 700MB 6 x 16K textures on simple Octane Diffuse Material.
All Geometry and Geometry shape nodes have force load disabled. There's only 6 meshes in the scene and one camera, one env map (2K) and one Octane Light.
Notice How my memory mounts over time. I can only reder 6 frames without have to stop the render and restart.
Is this a memory leak?
When I batch render, the memory level drops when I stop the render.
When I Render Sequence the memory level never drops and you have to restart Maya to render more than 6 frames.