Hi
I tried to render some smoke and when i put render over plate in nuke renders do not match.
Maybe i do not understand something here.
I have background plate in octane with osl projection node.
1.I make one render with "keep environment"
2.second render with "keep environment" off
In nuke i use matte for comp over plate , or premultiply node , than over compositing.
And thise renders do not match!
When i see render , i think alpha channel of smoke look "strange" , so this might be problem.
I was doing same thing in mantra , and everything lines up perfectly.
houdini 18
Octane 2019.1.5.0
Thanks
Smoke compositing problem?
Moderator: juanjgon
I was searching forums and was able to found couple threads that are mentioning this problem.
Like this one:
viewtopic.php?f=30&t=72053
Same thing as in my case , that when you render smoke with alpha , alpha is basically"bad"(like it has some gamma correction) , and do not match in composite.
I hope there is some checkbox that is have missed or something , otherwise is SERIOUS bug.
Like this one:
viewtopic.php?f=30&t=72053
Same thing as in my case , that when you render smoke with alpha , alpha is basically"bad"(like it has some gamma correction) , and do not match in composite.
I hope there is some checkbox that is have missed or something , otherwise is SERIOUS bug.