Also the other bug with forest here in this thread? Just want to make sure if you need additional stuff.paride4331 wrote:Hi mbetke,thanks for your report, set to developers.mbetke wrote:Works really cool so far. Had a "material conversion" day here and not a single crash. Also fast browsing.
But noticed two things:
1. Color Correction: Brightness can't set higher than "1.0"? In old version I was able to place higher values. It is intended?
also
2. On Mix Texture I can't swap materials anymore. Only copy and instance is there.
Regards
Paride
OctaneRender® for 3ds max® v2019.1.5 - 8.17
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi mbetke,mbetke wrote:Also the other bug with forest here in this thread? Just want to make sure if you need additional stuff.paride4331 wrote:Hi mbetke,thanks for your report, set to developers.mbetke wrote:Works really cool so far. Had a "material conversion" day here and not a single crash. Also fast browsing.
But noticed two things:
1. Color Correction: Brightness can't set higher than "1.0"? In old version I was able to place higher values. It is intended?
also
2. On Mix Texture I can't swap materials anymore. Only copy and instance is there.
Regards
Paride
I downloaded it and I'm going to test it.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi Paride,
I asked them many times about this problem where phoenix grid creates an opposite effect with camera motion blur when ti is linked to a moving object.
When will they fix it?
Original post viewtopic.php?f=81&t=70717
Thanks
I asked them many times about this problem where phoenix grid creates an opposite effect with camera motion blur when ti is linked to a moving object.
When will they fix it?
Original post viewtopic.php?f=81&t=70717
Thanks
Okay this version is very unstable, it's crashing all the time when I'm rendering big scenes with proxies or forest pack Pro object, whaterver the value of Out of core memory and GPU headroom.
I did a clean installation of the NVidia studio driver (with GURU in safe mode) like you said but nothing helps !
It's either "GPU Failure" or 3dsmax shutting down with no warning
EDIT : I've found out that motion blur on my proxies was responsible of the crashes.
First I launch a render without MB, then I can reactivate it with no troubles
I did a clean installation of the NVidia studio driver (with GURU in safe mode) like you said but nothing helps !
It's either "GPU Failure" or 3dsmax shutting down with no warning
EDIT : I've found out that motion blur on my proxies was responsible of the crashes.
First I launch a render without MB, then I can reactivate it with no troubles
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com
- neonZorglub
- Posts: 1019
- Joined: Sun Jul 31, 2016 10:08 pm
Hi coilbook,coilbook wrote:why can't you fix standard particles motion blur direction once and far all. We posted like 5 reports for many years about incorrect mb direction at different frames
Thanks
I re checked some of my samples; it works for me;
it could come from loading an old scene, that would need to update some settings.. or maybe issues with MB sample count more than 2 ..
I'll investigate more..
- neonZorglub
- Posts: 1019
- Joined: Sun Jul 31, 2016 10:08 pm
Hi mbetke,mbetke wrote:Works really cool so far. Had a "material conversion" day here and not a single crash. Also fast browsing.
But noticed two things:
1. Color Correction: Brightness can't set higher than "1.0"? In old version I was able to place higher values. It is intended?
also
2. On Mix Texture I can't swap materials anymore. Only copy and instance is there.
Thanks for reporting.
Those 2 issues will be fixed in the next release.
The missing xRef for forest pack will also be fixed
Thank you. I will share the scene tomorrow. Please look into instance objects like itoo using too much vram. We went from 400k grass objects to 1.4 mill and max crashes even though it's just instanceneonZorglub wrote:Hi coilbook,coilbook wrote:why can't you fix standard particles motion blur direction once and far all. We posted like 5 reports for many years about incorrect mb direction at different frames
Thanks
I re checked some of my samples; it works for me;
it could come from loading an old scene, that would need to update some settings.. or maybe issues with MB sample count more than 2 ..
I'll investigate more..
Hello,
yesterday everything was working fine (with my motion blur deactivated in the first place then reactivated), but today everything is crashing just after scene evaluation.
Scene is using 8gb of VRam, I tried with and without Out of Core and different values of GPU Headroom with no luck
I have 3 proxies cars with motion blur in a 6 million poly scene (with 1 big xref).. the difference between yesterday and today is that I've modelled a 2000 polygons object, not a big deal !
When the render is starting (1 time on 5), with Out of Core on, some material with displacement are missing and some objects are transparent.
My specs : Windows 10, last NVidia studio driver (with clean guru install), 32 GB DDR-4, 2x 1080ti and a Titan XP
thx
EDIT : please see the Log attached (I didn't change any materials or textures since yesterday)
EDIT 2 : when I remove displacement textures (from quixel materials), everything works fine
yesterday everything was working fine (with my motion blur deactivated in the first place then reactivated), but today everything is crashing just after scene evaluation.
Scene is using 8gb of VRam, I tried with and without Out of Core and different values of GPU Headroom with no luck
I have 3 proxies cars with motion blur in a 6 million poly scene (with 1 big xref).. the difference between yesterday and today is that I've modelled a 2000 polygons object, not a big deal !
When the render is starting (1 time on 5), with Out of Core on, some material with displacement are missing and some objects are transparent.
My specs : Windows 10, last NVidia studio driver (with clean guru install), 32 GB DDR-4, 2x 1080ti and a Titan XP
thx
EDIT : please see the Log attached (I didn't change any materials or textures since yesterday)
EDIT 2 : when I remove displacement textures (from quixel materials), everything works fine
- Attachments
-
- LOG.txt
- (27 KiB) Downloaded 206 times
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
remKa wrote:Hello,
yesterday everything was working fine (with my motion blur deactivated in the first place then reactivated), but today everything is crashing just after scene evaluation.
Scene is using 8gb of VRam, I tried with and without Out of Core and different values of GPU Headroom with no luck
I have 3 proxies cars with motion blur in a 6 million poly scene (with 1 big xref).. the difference between yesterday and today is that I've modelled a 2000 polygons object, not a big deal !
When the render is starting (1 time on 5), with Out of Core on, some material with displacement are missing and some objects are transparent.
My specs : Windows 10, last NVidia studio driver (with clean guru install), 32 GB DDR-4, 2x 1080ti and a Titan XP
thx
Hi remKa,
what about your parallel sample setting?
Regards
Paride
EDIT : please see the Log attached (I didn't change any materials or textures since yesterday)
EDIT 2 : when I remove displacement textures (from quixel materials), everything works fine
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid