Ice cube gradient falloff issue

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Post Reply
batman911
Licensed Customer
Posts: 28
Joined: Wed Sep 11, 2019 12:09 pm

Hello,

I'm trying to recreate the ice cubes in this picture. What I want to do is to create one clear ice material for the outer skin, then a separate material for the frosty part in the middle of the cube, and then do a gradient transition from one material to the other. I'm not quite sure how to go about this though? (Still new Octane user :)

Thanks for any help in advance.
Attachments
Ice cubes
Ice cubes
User avatar
promity
Licensed Customer
Posts: 363
Joined: Sun Dec 19, 2010 7:59 am
Location: Russia

If this is not for animation, you can divide the model of ice cubes into upper and lower parts (boolean by the surface of the water) and assign each material its own properties.
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
mikefrisk
Licensed Customer
Posts: 172
Joined: Fri Aug 29, 2014 9:17 pm

promity wrote:If this is not for animation, you can divide the model of ice cubes into upper and lower parts (boolean by the surface of the water) and assign each material its own properties.
I think he means the cube itself, the outside of the ice cube is more transparent and the core of the cube is translucent. I'm not sure how to go about this either, probably have to do something with VDB.
frankmci
Licensed Customer
Posts: 917
Joined: Fri May 26, 2017 2:00 pm
Location: Washington DC

mikefrisk wrote:
promity wrote:If this is not for animation, you can divide the model of ice cubes into upper and lower parts (boolean by the surface of the water) and assign each material its own properties.
I think he means the cube itself, the outside of the ice cube is more transparent and the core of the cube is translucent. I'm not sure how to go about this either, probably have to do something with VDB.
You can probably get a pretty good look with a simple particle system and instanced, 2D image cards for the cube interior. It's old-school, but probably faster and easier than mucking around with VDBs.
Animation Technical Director - Washington DC
CANDITO
Licensed Customer
Posts: 161
Joined: Fri Feb 21, 2014 9:49 pm

You could try to put the translucent cube into the tranparent one and
use a falloff to control the transparency on the borders (use rounded
edges with a fair amount on the translucent cube for the falloff to work).
mikefrisk
Licensed Customer
Posts: 172
Joined: Fri Aug 29, 2014 9:17 pm

CANDITO wrote:You could try to put the translucent cube into the tranparent one and
use a falloff to control the transparency on the borders (use rounded
edges with a fair amount on the translucent cube for the falloff to work).
I tried that but I couldn't get them to blend naturally.

This might be one of those things you have to do in post with multiple render layers.
Post Reply

Return to “Lightwave 3D”