Mix Texture driving me crazy!

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
BadBilly
Licensed Customer
Posts: 31
Joined: Sat Jun 29, 2019 10:50 pm

Right - so here is my dilemma,
For some reason, I am having bad results with mix texture that is driving me crazy!
At first I thought it was the dirt node that I had controlling the amount, but I soon found out that it didn't matter if I used a fall-off, float or texture driven, half of the texture shows up as white (same texture for both material inputs, one color corrected to green, one black).

The strange thing is though, 99% of the time it works fine in my live viewer, but when I go to render, instead of black, it renders white?

What am I doing wrong or what is the problem? I have tried just about everything,from different nodes, ray ep -what am I missing?


What I see in LV:
Dirt Issue 2.png

What I get on Render:
Dirt Issue 1.png
frankmci
Licensed Customer
Posts: 917
Joined: Fri May 26, 2017 2:00 pm
Location: Washington DC

Is it just this scene, or mix textures in general? What troubleshooting have you done?

viewtopic.php?f=23&t=73054&hilit=troubl ... ng+general

If you've already done all the troubleshooting you can think of, share an ultra-simplified scene that demonstrates the problem, and you'll probably get some good feedback.
Animation Technical Director - Washington DC
Post Reply

Return to “Maxon Cinema 4D”