Hello guys, i have exported an animated package ORC from the live viewer of c4d in order to render it in octane standalone because theres too much geometry and textures for c4d to handle it.
The files opens good in standalone, and if i go through the timeline, the render updates very fast and everything is good.
But when i press the bath rendering script for render the whole animation, it only renders 1 frame, but it says that a lot mote frames are rendered, what is happening??
PLEASE i need some help, its a project for a client. Here is the screenshot, it says it has rendered 12 frames, but in the folder theres only 1¡¡
Can´t render an animation in Octane Standalone, please help¡
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Your Filename template is wrong. This is the default, %n_%p_%f_%s.%e. If you hover your mouse over it, its gonna tell you what those symbols mean.
The way you have it now is that every frame that is rendered is is gonna be called planeo22orb_p_01_3.png, so its gonna overrride itself. Change it to the default and its gonna be all good.
The way you have it now is that every frame that is rendered is is gonna be called planeo22orb_p_01_3.png, so its gonna overrride itself. Change it to the default and its gonna be all good.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
- bastardfilms
- Posts: 9
- Joined: Wed Oct 04, 2017 9:43 pm
Daam¡ thanks a lot man, i thought i had to put letters instead of the symbols, its the first im rendering an animation in standalone and didnt find much info. Now i works, Thanks¡¡galleon27 wrote:Your Filename template is wrong. This is the default, %n_%p_%f_%s.%e. If you hover your mouse over it, its gonna tell you what those symbols mean.
The way you have it now is that every frame that is rendered is is gonna be called planeo22orb_p_01_3.png, so its gonna overrride itself. Change it to the default and its gonna be all good.