support for UV transforms

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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HadleyRille
Posts: 12
Joined: Sat Nov 09, 2019 7:28 pm
Location: San Rafael, CA

There is a feature not supported by the 'on the fly' scene translation that would be really nice to get implemented. That's the 'projection parameters' in the texture locator attached to a texture.

Specifically, Octane ignores the U and V tile offset parameters, the horizontal and vertical wrap parameters, the horizontal and vertical repeat option parameters, and the UV rotation parameter. I make use of these quite a bit in my workflow and it would be really nice to see them supported.
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funk
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Location: Australia

U/V tile offset doesnt work, but everything else you mentioned already works.

The horizontal/vertical REPEAT options have limited support, because not all of them have an equivalent option in Octane (see the octane image node BORDER MODE)
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HadleyRille
Posts: 12
Joined: Sat Nov 09, 2019 7:28 pm
Location: San Rafael, CA

Thanks for the correction! I had noticed that some of my projects that had been set up for the built in renderer had the textures in the wrong place when rendered in Octane, so I mistakenly assumed that all of the UV transform parameters were being ignored. I do use the UV offset parameters a lot, and the "reset" UV repeat option is pretty handy.
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I will see if this change is possible in the next release.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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