Strange Shadow Catcher behavior

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Post Reply
kostache
Licensed Customer
Posts: 63
Joined: Sun Mar 17, 2013 12:47 pm

Hello Paul,

I've a strange result if I try to use a Shadow catcher flag on Universal material or matte flag on diffuse one. The shadow look completely different to the one, that I get in MODO's render shadow catcher or if I'm going to turn matte flag off. Up to it, I have no chance to affect on shadows, received by my floor plane with Octane Mesh Light pass mask if I have matte checkbox enabled. Even if I disable all the Octane Mesh Light pass check boxes for my shadow catching plane nothing changes. Right after I turn shadow catching off all light passes are working properly. Any suggestions?
Attachments
ShadowCatcherOn.png
ShadowCatcherOff.png
User avatar
face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I don't fully understand your question - sorry. However it appears to be a general Octane question rather than specific to the plugin, so I recommend posting it in the Octane Standalone forum.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Post Reply

Return to “Foundry Modo”