Well, another bug. Itoo animation tab is not working with this octane version. It seems that they cannot find a balance between no updating static itoo forest the next frame and updating animated itoo forest objects when we need them.
Even when animate at render time is off
UPDATE: 8.12 works and 8.14 doesnt.
This is their change "Fixed Forest pack unnecessary update on frame change."
Please fix it where animated itoo gets updated and static like grass doesn't. I think the issue with grass not showing up when camera is animated related to this bug
Itoo animation is not working
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- neonZorglub
- Posts: 1007
- Joined: Sun Jul 31, 2016 10:08 pm
Hi coilbook,
Here is a sample from itoo, adapted for Octane: The animation mode 'Follow Geometry' works fine as instance (Octane support: 'Direct mode', and FP render mode set as Automatic)
This simply use the animated reference object 'Bend with keyframes' for all instances.
Other animation modes are not specially supported, so you may need to set the FP render mode as Mesh.
See in this sample, the fp_random object uses the 'Random Samples' mode, and it works like that.
I'll try to add better support for other animation modes in the future.
Thanks
Here is a sample from itoo, adapted for Octane: The animation mode 'Follow Geometry' works fine as instance (Octane support: 'Direct mode', and FP render mode set as Automatic)
This simply use the animated reference object 'Bend with keyframes' for all instances.
Other animation modes are not specially supported, so you may need to set the FP render mode as Mesh.
See in this sample, the fp_random object uses the 'Random Samples' mode, and it works like that.
I'll try to add better support for other animation modes in the future.
Thanks
I am not sure what you guys did with all these modes. In octane 4 it worked like a charm now it is a cluster messneonZorglub wrote:Hi coilbook,
Here is a sample from itoo, adapted for Octane: The animation mode 'Follow Geometry' works fine as instance (Octane support: 'Direct mode', and FP render mode set as Automatic)
This simply use the animated reference object 'Bend with keyframes' for all instances.
Other animation modes are not specially supported, so you may need to set the FP render mode as Mesh.
See in this sample, the fp_random object uses the 'Random Samples' mode, and it works like that.
I'll try to add better support for other animation modes in the future.
Thanks