How to do translucency ?
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- jmlepretre
- Posts: 21
- Joined: Tue Oct 12, 2010 3:18 pm
Thank You FamilyGuy!
Trying to do my best but Octane did a lot!
i think i will spend all my € in GPU boxes shortly
I am glad you enjoy it !
Jean-marc
Trying to do my best but Octane did a lot!
i think i will spend all my € in GPU boxes shortly
I am glad you enjoy it !
Jean-marc
XP32sp2 - 4Gb(3.12)- Core2Quad @2.40Ghz - MSI 260GTX 896Mb
- jmlepretre
- Posts: 21
- Joined: Tue Oct 12, 2010 3:18 pm
I agree with you necko77!
Seeing your pic and in a real garden of the real life
, i have to go one step further in realism details.
but i will definitely not use that red for my rose... hehe c'est la vie...
also i dont think that adding more contrast will help giving life, it is not intented to be an advertisement pic, i will try to give life in another way.
Thank you very much for this positive critics
Jean-marc
Seeing your pic and in a real garden of the real life

but i will definitely not use that red for my rose... hehe c'est la vie...
also i dont think that adding more contrast will help giving life, it is not intented to be an advertisement pic, i will try to give life in another way.
Thank you very much for this positive critics

Jean-marc
XP32sp2 - 4Gb(3.12)- Core2Quad @2.40Ghz - MSI 260GTX 896Mb
- jmlepretre
- Posts: 21
- Joined: Tue Oct 12, 2010 3:18 pm
Hi,
I finally solved out my transmission problem, it was due to incorrect normals.
I also added some tiny details ... and changed most of the shaders...
still in WIP , i am hopping some comments
JM
I finally solved out my transmission problem, it was due to incorrect normals.
I also added some tiny details ... and changed most of the shaders...
still in WIP , i am hopping some comments

JM
- Attachments
XP32sp2 - 4Gb(3.12)- Core2Quad @2.40Ghz - MSI 260GTX 896Mb
That's a node nightmare you have there... How do you manage that?
For more complex materials you can create a material macro, which will give you the "spacey" comfort of an additional tab
The render is really nice, though

For more complex materials you can create a material macro, which will give you the "spacey" comfort of an additional tab
The render is really nice, though

SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net