Hello,
I recently jumped into Octane/Blender and I'm mostly loving it so far. One thing I can't figure out is how to add variation in a shader per instance. 
For example, I have a bunch of trees scattered.
I've found the Random Color Tex node will give a random value for each one, which is great. 
I would expect to be able to plug that into a Color Correct Tex to vary a texture, but it has no effect at all. Perhaps because the colors/datatypes don't match.
Hopefully this is possible and I'm just missing something. 
Thanks.
            
			
									
						
							Variation in shader per instance.
I guess Hue in Color correct node doesn't accept values from Random color tex.
I would mix Random color tex with texture using multiply node or add node.
You can get different colors using gradient node with Random color tex input.
            
			
									
						
							I would mix Random color tex with texture using multiply node or add node.
You can get different colors using gradient node with Random color tex input.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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						System – Windows 11
My Behance portfolio, Blender plugin FB support group
                                                                
                            