Variation in shader per instance.

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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Jason.
Licensed Customer
Posts: 1
Joined: Tue Dec 31, 2019 2:35 am

Hello,

I recently jumped into Octane/Blender and I'm mostly loving it so far. One thing I can't figure out is how to add variation in a shader per instance.

For example, I have a bunch of trees scattered.
3.PNG
I've found the Random Color Tex node will give a random value for each one, which is great.
1.PNG
I would expect to be able to plug that into a Color Correct Tex to vary a texture, but it has no effect at all. Perhaps because the colors/datatypes don't match.
2.PNG
Hopefully this is possible and I'm just missing something.

Thanks.
Win 10, 64GB RAM, RTX 2080ti, 441.66 drivers
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

I guess Hue in Color correct node doesn't accept values from Random color tex.

I would mix Random color tex with texture using multiply node or add node.
You can get different colors using gradient node with Random color tex input.
random color.png
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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