ok so the ever elusive water/ocean material. Is there a way to combine/add/multiply displacement vectors? I have two materials that are decent in their own way but feel I would like to combine them into one displacement map. The Material Mixer loses something... I've tried using the vector add (blue) but it doesn't plug into displacement after add....
Thoughts? Any help?
The Perfect Water Material
Moderator: juanjgon
Hi, did you try hot ocean , plugin for creates very realistic water in lightwave.
if you are using lw2018 or lw2019
go to this page is free
https://forums.newtek.com/showthread.ph ... W2018-2019
if you are using lw2018 or lw2019
go to this page is free
https://forums.newtek.com/showthread.ph ... W2018-2019
- 3dreamstudios
- Posts: 479
- Joined: Fri Apr 03, 2015 8:55 pm
I was not aware of this update. Perfect! I now have Hot working! Now to work on surfacing...thanks!
- 3dreamstudios
- Posts: 479
- Joined: Fri Apr 03, 2015 8:55 pm
That could come in very useful too. Water/Lake is different than Ocean.... I'll take a look...appreciate the share.
yes_ just the principle remains the same, then you can play on different displace to get closer to the ocean waves 
After that depends on the lighting of your scene, and coloring water too, there is an important thing, do not forget to model a background below for the ocean

After that depends on the lighting of your scene, and coloring water too, there is an important thing, do not forget to model a background below for the ocean
Last edited by slv on Thu Jan 09, 2020 5:57 pm, edited 1 time in total.
- 3dreamstudios
- Posts: 479
- Joined: Fri Apr 03, 2015 8:55 pm
Yes for sure...but I was meaning....if I end up using Ocean on this project..your setup would come in handy for doing other waters.... Because Ocean may not be good for smaller bodies of water....slv wrote:yes_ just the principle remains the same, then you can play on different displace to get closer to the ocean waves
Thanks again! Look forward to playing around with it....