Sorry for the, maybe, stupid question. Is it possible with the actual daylight system to produce soft shadow?
Like in other engine turn off the sun and leave on only the sky. Or can I produce soft shadow only with HDRI?
Thanks
Luca
Daylight system
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only with HDRI, the sun will render sharp shadows for now, but in next updates we will get a way to control that (Radiance dixit
) There was some thread were he explain that new feature in more depth.

windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
For what I have tried so far, increasing turbidity and power (to compensate the light loss due to turbidity) gives good results.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
what do you understand by "soft shadows"??? if it's penumbra you referring Octane Daylight has it.
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
I'm not english but I think that is the the right terms to use:Proupin wrote:what do you understand by "soft shadows"???
http://artis.inrialpes.fr/Research/Real ... _soft.html#
http://artis.inrialpes.fr/Research/Real ... ateral.jpg
http://artis.inrialpes.fr/Research/Real ... hadows.jpg
It is for sure related to penumbra. If it exist, don't know how to use it. In fryrender I can turn off the sun (using the lightmixer), so only the sky is used for illuminate the scene and produce soft shadows.Proupin wrote:if it's penumbra you referring Octane Daylight has it.
Ciao
Luca
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INTEL i7 930, 12GB RAM, Quadro FX580, GeForce GTX470, INTEL X25-M 80GB SSD, Windows 7 64bit
INTEL i7 930, 12GB RAM, Quadro FX580, GeForce GTX470, INTEL X25-M 80GB SSD, Windows 7 64bit
Yeah, you are referring to penumbra, but you need the sun to cast the shadows anyways! It does work properly yes, although there is no parameter for "sun size" in order to control the amount of penumbra... if you want a more accentuated effect you will have to scale up the scene.
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
Ok, thanks. I will give some try.Proupin wrote:Yeah, you are referring to penumbra, but you need the sun to cast the shadows anyways! It does work properly yes, although there is no parameter for "sun size" in order to control the amount of penumbra... if you want a more accentuated effect you will have to scale up the scene.
Anyway scale up the scene is one of the things I prefer not to do. But extremis malis extrema remedia!
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INTEL i7 930, 12GB RAM, Quadro FX580, GeForce GTX470, INTEL X25-M 80GB SSD, Windows 7 64bit
INTEL i7 930, 12GB RAM, Quadro FX580, GeForce GTX470, INTEL X25-M 80GB SSD, Windows 7 64bit