OctaneRender® for 3ds max® v2020.1-XB2 - 10.01 TEST

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OctaneRender® for 3ds max® v2020.1-XB2 - 10.01 TEST

Postby neonZorglub » Sun Dec 29, 2019 10:47 pm

neonZorglub Sun Dec 29, 2019 10:47 pm
Plugin's version string consists of two parts - version of Octane core integrated into this version of plugin, and the version of the plugin itself.
Format: v<Octane engine version> - <plugin version>

3ds Max version supported: 2013 to 2020

This is a TEST release with new features implemented, so some issues are expected. Please report the bugs in the "Bug reports" section.

Please note that this release is based on Octane 2020.1 XB1, and is not recommended for production work :
As with all experimental and test releases, please do not use this build for production work. We still consider this an experimental build, until we leave the RC status
viewtopic.php?f=33&t=73550

Changes of the 10.01 version, from 10.00

  • Added support for PhoenixFD version 4
  • Fixed missing geometry for some types (Boolean, ..)


Note:
-Some TyFlow samples and tutorial videos are available here:
viewtopic.php?f=27&t=73516



Previous versions changelog (since major 4.0 plugin release):
Code: Select all

Changes of the 10.00 version
- Updated to Octane render 2020.1 XB2
- Added TyFlow support.
- Added RailClone instance support.
- Updated PhoenixFD support
- Updated Forest pack
- Simplified Forest pack support settings, with status display and optional change of FP render mode.
- Updated Out of core settings UI, to match Stand Alone names
- Improved material editor dialogs for most materials and textures

Changes of the 9.01 version
- Updated to Octane render 2019.2 XB3
- Added Hair material
- Added RTX acceleration in Device settings, to enable the RTX backend for ray tracing (experimental).
- Added Random walk medium texture
- Updated Dirt texture

Changes of the 8.07 version
- Updated to Octane render 2019.1 RC5
- Added Displacement vertex mixer texture

Changes of the 8.06 version
- Updated Ornatrix support. Added Ornatrix settings in the 'Support' tab, and added new UV channel selection. Those are now saved per scene.
- Fixed crash with automatic baking of standard Bitmap.
  Automatic baking is permormed when a standard Bitmap is used as 'Standard texture' in Octane materials. (This can be disabled in a new setting in material tab, "Always Bake Standard Bitmap")
  This allows support of all Bitmap settings, like Cropping / placement.

Changes of the 8.05 version
- Updated Forest pack support.
- Added 'Support' tab in render settings, for common settings and external plugin configuration. Those are now scene specific, with default values editable in Global preference.
- Moved Network config to the Devices tab
- Updated Particle flow support. Render mode (vs viewport mode) is now read from object properties 'Use render mode', and can be overridden in 'Support' tab.
- Added support for multiple shapes for PFlow, using shape instance: group of objects.
- Updated PhoenixFD : Added setting of particle object layer using particle mesh object's properties.
- Fixed camera FOV update when changing viewport
- Added automatic baking of standard Bitmap used as 'Standard texture' in Octane materials. (This can be disabled in a new setting in material tab, "Always Bake Standard Bitmap").
    This allows support of all Bitmap settings, like Cropping / placement.
- Fixed Volume ramp texture changes not updating viewport
- Fixed bugs reading ifl files
- Added Orbx export of animated textures (ifl files)

Changes of the 8.04 version
- Updated to Octane render 2019.1 RC3

Changes of the 8.03 version
- Updated to Octane render 2019.1 RC2
- Renamed Dielectric layer material as Specular layer material
- Removed Coating layer material
- Fixed Forest pack objects using random color.
- Added object layer to Forest pack objects, (using the Octane properties of the scattered object, eg layer ID, light settings..)

Changes of the 8.02 version
- Updated to Octane render 2019.1 RC1
- Renamed Specular layer material as Dielectric layer material
- Added Coating layer material
- Added Cutoff to Post processing settings
- Added Max subdivision of Kernel settings
- Added Motion blur to Octane cameras, to set motion blur parameters per camera. Moved kernel settings motion blur to Camera tab.
- Fixed OSL parameter and shader update and animation (Vectron, OSL cameras)

Changes of the 8.01 version
- Updated to Octane render 2019.1 XB2
- Added Composite material
- Added Shadow catcher material
- Added Vertex displacement texture
- Added Layered material
- Added new Layer materials (Diffuse layer, Specular layer, Metallic layer, Sheen layer, Layer group)
- Added AI upsampling settings to Imager
- Added 'Affect roughness' in Kernel settings.

Changes of the 7.08 version
- Fixed issue with some objects being ignored when not set as movable proxy
- Fixed issue with viewport stopping to update while editing environment texture

Changes of the 7.07 version
- Updated to Octane render 2018.1.3
- Fixed un-hide object while rendering in Octane viewport.
- Fixed channel map setting in octane geometry modifier, when loading older scene with objects using subdivision or other geometry settings.
- Updated internal geometry handler, for better support of external plugins. Currently disabled by default - see TroubleShooting tab.
- Changed shutter time maximum value to 100000 %.
- Fixed issues with material editor previews of transform and ramp textures.
- Updated Ornatrix hair to latest sdk, with new support of hair width.
- Fixed fps settings for orbx export

Changes of the 7.06 version
- Updated to Octane render 2018.1.2
- Added option to save and restore Octane Viewport window size options ('Remember Octane Viewport Window' in Viewport Tab of Global Preferences).
- Fixed crash when cancelling creation of object with viewport opened with Quick mode enabled.
- Fixed crash on exit while viewport still open
- Added Shutter settings for animation, matching Octane Stand Alone.
- Fixed orbx export of octane camera animation data
- Fixed orbx export of object visibility animation, environment color, float texture value


Changes of the 7.05 version
- Added support of 3dsmax 2020
- Improved Material Editor performance
- Added texture caching for 3dsmax viewport and texmap view in material editor
- Added option to disable tooltips. This can slightly improve performance when switching materials. See TroubleShooting tab in Octane global preferences.
- Fixed missing viewport update when changing texture file.
- Fixed issues with non Ansii path for localDB
- Fixed crash when creating new Vectron object
- Added Octane commands that can be optionally added to the Octane menu (cf Customize menu) : 'Refresh materials', 'Explore scene Folder', etc..

Changes of the 7.04 version
- Updated to Octane render 2018.1
- Added support for 3dsmax standard particles (Spray, SuperSpray, Blizzard, PArray, etc..) . See note in post bellow.
- Added Kernel Default settings tab in Global settings, used when changing renderer to Octane
- Fixed issues with motion blur sample count, when multiple instances have different settings
- Added support for 'Invert output' when converting material from standard Bitmap.
- Fixed material conversion, when standard Bitmap for opacity map has no alpha (using a 'Greyscale image' instead of 'Alpha image')
- Fixed material conversion, when standard Bitmap for opacity map has Mono output set RGB (using a 'RGB image' instead of 'Alpha image')
- Fixed material conversion: VRay IES light color / temperature type
- Fixed missing conversion of VRay camera horizontal and vertical shift, to octane lens shift
- Added for material conversion: VRay IES power scale in Global settings
- Added support for 'true' / 'false' in addition to 'True' / 'False' when reading Octane object property strings.
- Added tools to check Movable proxy and animated objects (right click in Object properties list)
- Added Quick Mode selection in Render settings
- Updated scene evaluation for better performance (more in progress)
- Fixed PFlow particle orientation

Changes of the 7.03 version
- Updated to Octane render 2018 RC4

Changes of the 7.02 version
- Updated to Octane render 2018 RC3
- Fixed orthographic camera aperture
- Updated vertex attributes to use the new vertex index per attribute. This fixes issues with some types of meshes.
- Added Cryptomatte passes : CryptoMaterialNode and CryptoObjectNode
- Added Cryptomatte settings in Render settings / Kernel tab.

Changes of the 7.01 version
- Updated to Octane render 2018 RC1
- Added Octane Geometry Properties modifier, for vertex color and attributes, and mesh subdivision
- Added setting to change localDB directory
- Fixed processing of animated objects when they are empty on first render (eg particles)
- Fixed scatter depth not being set
- Fixed OSL asset tracking for Vectron objects
- Fixed GPU memory display in Viewport
- Updated Planetary Environment, replacing axis and angle by longitude, latitude settings

Changes of the 7.00 version
- Updated to Octane render 2018 xb2
- Added Vectron object. See Stand Alone documentation and 3dsmax samples to be posted soon.
- Added Volume SDF support. (using a new Type parameter in Octane Volume object)
- Added Cryptomatte passes, and new Save Image options to saved output as EXR file. Standard render also saves additional EXR files.
- Added Texture cache settings in Global settings, Material tab. Note that the texture compression is now internally cached.
- Added Vertex attribute texture maps (Color and Float) and preliminary support of Vertex paint modifier.
- Fixed drag and drop of texture map on osl parameters

Changes of the 6.12 version
- Updated to Octane render 4.01.1
- Added direct save as multi pass EXR from viewport (right click on save image button, exr compression and other settings in Global settings / Viewport )
- Fixed multi tile compression selection when using standard Multitile
- Fixed crash in material converter when a texture image file was not found
- Added Orbx import using new Orbx proxy object. (Animation from orbx not supported yet)
- Fixed missing tga file type when browsing for Alpha Image.
- Fixed render restart in some cases when opening Material editor or browsing texture/material.
- Improved scene loading time when textures are set visible in 3dsmax viewport.

Changes of the 6.11 version
- Added Reset Default settings in Global settings
- Fixed update of 'Enable displacement' changes
- Added support of texture compression for Image Tile texture.
- Fixed viewport update on some object properties change
- Fixed crash when using XRef material in Mix Texture
- Fixed Use Window resolution not having priority over Use production resolution.
- Added support of motion blur for Forest Pack

Changes of the 6.10 version
- Updated to Octane render 4.00
- Fixed issues with Tile grid (undo Clear)
- Fixed Persistancy issues for orbx Export
- Added Persistancy for static geometry (nodes not set as Movable proxy)
- Added Film region button in viewport window.
- Renamed viewport button 'Lock resolution' as 'Use window resolution' (matching Render View Settings option in Render setup)
- Fixed regions rectangle for 'Use window resolution' mode.
- Added 'Multiple Render Passes' mode for Viewport, to switch render pass without restarting render.
- Added a Quick mode in Octane Viewport, for faster interactive response with large number of Movable proxy. This may not support all types of changes at the moment, and you may need to press the Update geometry button in some cases.
- Fixed render setting dialog issues when liveDB path is invalid.
- Improved performance for Octane proxy file loading, and for some scene parsing cases.

Changes of the 6.09 version
- Updated to Octane render 4.00 RC7 (including thumbnail fix, fixing previous version texture issues in max viewport and material editor)
- Improved compression UI . The viewport now display "Compressing Textures..."
- Improved Region rendering UI in viewport.

Changes of the 6.08 version
- Updated to Octane render 4.00 RC6
- Added Percistancy options, to keep materials and geometry in memory ('Octane Scene Percistancy' in  Global preferences, tab Main Settings)
- Enabled texture compression. (you should use 'Keep materials' or 'Keep all nodes' Percistency setting)
- Added maxScript functions OctaneSceneClearAll, OctaneSceneClearGeometry, OctaneSceneClearMaterials to clear persistent nodes (eg "OctaneMaxFPI.OctaneSceneClearAll()");
- Fixed material conversion from standard, to use alpha image texture for opacity
- Fixed region rendering with denoiser.
- Changed viewport region to match 3dsmax viewport Region, and rendered using Octane Film region.
- Fixed light mask not changing to all enabled, when viewport is opened.
- Fixed issues with Object Property dialog using Undo Create, Undo Delete
- Fixed issues with OSL UI not refreshed, OSL Camera textures.
- Fixed GPU settings not always sent to Octane at startup, or when opening Octane device window


Changes of the 6.07 version
- Updated to Octane render 4.00 RC4
- Better fix of PhoenixFD volume not rendered when rendering starts before simulated frames
- Added Light ID inversion in kernel settings.
- Added camera tools to copy parameters to / from viewport camera and other cameras.
- Changed limit of parallel samples from 16 to 32
- Fixed export of animated Octane lights
- Updated texture compression to show only valid options.
- Temporarely disabled texture compression, to avoid occasional crashes (fix coming soon)
- Added Octane expiration time in Account tab, when applicable.

Changes of the 6.06 version
- Added support for Image color format to Image Tiles texture (rgba, Greyscale, alpha)
- Fixed support for Channel format in Image Tiles texture.
- Added support for texture compression. See note below.
- Added support for volume denoiser.
- Moved Light pass IDs to object properties dialog, to allow light influence setting per object.
- Added option to save denoised beauty output instead of normal beauty. (Global settings, tab Main settings)
- Save and Restore of Octane Viewport render pass in max scene.
- Fixed PhoenixFD volume not rendered when rendering starts before simulated frames.
- Fixed object layer helper visibility in viewport

Changes of the 6.05 version
- Updated to Octane render 4 RC2
- Fixed issue whith movable proxy instances when 'Clear node cache when render' option is disabled.
- Updated 'Image tiles' texture.  See separate post for usage. (https://render.otoy.com/forum/viewtopic.php?f=27&t=68575)
- Added a 'Per object' setting to the 'Use obj render settings' flag in kernel settings, causing performance issues. (renamed Notify Object on render).
- Fixed Object layer helper viewport display

Changes of the 6.04 version
- Updated to Octane render 4.00 XB4
- Added Global Light pass IDs mask Control in kernel settings to enable / disable Light passes
- Added Light pass IDs in Object layer helper to Control enabled light passes per layer
- Added 'Keep instance power' in emission textures, Octane Light, and IES light
- Added 'Image tiles' texture. [Please don't use! : unstable and currently works only with max2017's MultiTile, limited to U offset]

Changes of the 6.03 version
- Added Universal material
- Added Planetary Environment
- Added Nishita Light mode in Daylight Environment
- Fixed crash when using an Octane texture for non standard purpose (eg displacement map of PhoenixFD's simulator)
- Added option to use PhoenixFD displacement map for particles [experimental]
- Added calls to PheonixFD frame pre and post update functions (3.10), so that updates will work even if broadcast of standard notifications is disabled.
- Changed PhoenixFD particle group selection in modifier, as previous usage of group index could change during animation.
- Fixed missing update of imager when switching cameras/perspective while in same viewport
- Fixed export of animated environment (sun direction, etc..)
- Added Ground color in Daylight Environment
- Fixed issues with cloning objects while viewport is open
- Fixed issues with undo, redo cloning, instancing, deleting objects while viewport is open
- Fixed issues with material editor preview cache
- Fixed material color used in max viewport not animated  (3dsmax 2014 and over)
- Added option to render transparency / opacity in max viewport (enabled by default, change in Global Settings / Material tab)
- Fixed issues when changing Movable proxy setting while viewport is open
- Added option to re-use object settings for new objects, allowing instant render when Movable proxy is enabled.
- Added 'auto sync' selection to Octane Object Property dialog.
- Added Distribution texture to Octane light.

Changes of the 6.02 version
- Improved Material editor performance: added cache and down-scaling of Material preview images : see new tab 'Material' in user settings
- Reduced minimal refresh time in viewport settings to 0 ms : (default is 30, minimum was 10 : please use 0 for fastest interactive updates)
- Added option to set this refresh time to 0 automatically when loading previous scenes (enabled by default, see option 'Optimize Refresh time for old scenes' of 'Viewport' tab in user settings)
- Fixed Material editor UI being refreshed continuously in some cases.


Changes of the 6.01 version
- Updated Octane Renderer to 4.00 XB3
- Added AI Denoiser settings in Camera tab (Render setup), and in Octane camera object, in the Imager section.
- Added Out of core geometry settings in the Kernel tab (Render setup)
- Added AI Light settings in Kernel tab, in the supported kernel panes (Direct light, Path tracing, PMC)
- Added Render Elements for the denoiser passes
- Updated device settings to select GPU(s) for denoiser


Changes of the 5.11 version
- Fixed issues with subdivision options
- Fixed issues with movable proxy while rendering in viewport (hide, delete)

Changes of the 5.10 version
- Fixed UI scaling issues when using a Windows desktop scaling different from 100 %
- Fixed crash when using MultiScatter plugin

Changes of the 5.09 version
- Updated Octane Render to 3.08.1
- Fixed scatter node issue [first object used another node]
- Added geometry subdivision options in Octane Object properties.
- Fixed camera animation not being exported to Orbx.
- Fixed kernel setting rollup missing when changing kernel type (max2015 and bellow)
- Made Octane Object properties resizable

Changes of the 5.08 version
- Fixed PhoenixFD missing particle Object layer, to control Catch Shadow, etc..
- Added Phoenix particle informations in Octane WSM modifier
- Fixed DB import of RGB image import
- Fixed DB import of Transform Value
- Fixed orbx export of animated scene with motion blur disabled
- Fixed orbx export with no animation and motion blur enabled

Changes of the 5.07 version
- Fixed PhoenixFD detection occasionally missing, that could make particles not being rendered.
- Added information and channel choice in PhoenixFD volume modifier
- Fixed compatibility issues with PhoenixFD 3.04 / 3.10
- Fixed issue with render element filename
- Fixed issue with extra log output

Changes of the 5.06 version
- Updated Octane Renderer to 3.08
- Fixed Volume emission

Changes of the 5.05 version
- Updated Octane Renderer to 3.08 RC4
- Fixed orbx export issue
- Fixed asset path change from Asset Tracking dialog for Octane Proxy files
- Added asset management for Octane volume files
- Fixed scene rebuild issue with camera locked


Changes of the 5.04 version
- Added support for 3ds Max 2019
- Updated Octane Renderer to 3.08 RC3
- Fixed crashes in Slate Material editor
- Fixed default color of OSL shader input not set properly
- Fixed shader editor unavailable after render scene from viewport
- Fixed previous shader parameters still visible when changed to another shader with compile errors
- Fixed issue with material preview
- Added some assets to 3dsmax Asset manager (cube files, some bitmaps and osl shaders)
- Updated Orbx export to display current exported frame and allow to cancel export.


Changes of the 5.03 version
- Updated Octane Renderer to 3.08 RC2
- Fixed OSL input types string and combo box integer
- Minor improvements of material UI
- Updated PhoenixFD Sdk to 3.10 (not using new features yet)


Changes of the 5.02 version
- Fixed bugs in RGB image UI (projection / transform map buttons)
- Fixed support of edition / UI interaction for OSL projection shader
- Fixed toon light on/off flag
- Added missing support of displacement textures for LiveDB import


Changes of the 5.01 version
- Updated Octane Renderer to 3.08 RC1
- Added OSL Texture
- Added OSL Camera and Baking camera
- Added OSL Projection
- Added Toon Material and Toon lights
- Added Metallic Material
- Added Custom LUT support
- Added new render pass from 3.08
- Added new camera response curves from 3.08
- Fixed object properties dialog issues
- Added missing flags from texture emissions to octane light (double sided, visible on diffuse, etc..)
- Added auto/16/32 bit option for HDR texture
- Fixed camera animation export
- Fixed imager animation export
- Fixed orbx export name display not updated
- Added support for PhoenixFD 3.05
- Fixed crash when converting multi materials that are set as visible in viewport.
- Added warning dialog on GPU failure
- Fixed issue with old V1 conversion
- Fixed crash when converting multi materials that are set as visible in viewport.
- Added 'Quick mode' for viewport, keeping sample per pixel low (eg 1) while user moves objects. (see User settings/Viewport)
- Added tooltips for most Octane objects and materials


Changes of the 4.44 version
- Fixed issue with User Instance IDs not being updated
- Improved object selection from Object properties list to max scene ('to Max' button)
- Made object properties dialog non blocking

Changes of the 4.43 version
- Fixed Movable Proxy issues
- Added missing Shadow pass in Render Element list
- Added tools in Object properties to set User Instance IDs automatically
- Added tools in Object properties to check and set objects as instances, for optimal usage of scatter nodes
- Added support for 3d transform for texture uv, from DB import.

Changes of the 4.42 version
- Updated Octane Renderer to 3.07
- Added Instance Color Texture
- Added Instance Range Texture
- Added UVW Texture
- Added Baking Texture
- Added Object Layer Helper, to edit baking texture layers, using layer ID
- Added option 'Double-Sided' to Emission Texture
- Added option 'Visible On Specular' to Emission Texture
- Added option "Transparent emission" to Emission Texture
- Renamed 'Cast Illumination' to Visible On Diffuse option in Emission Texture
- Added support for user defined instance IDs in all geometry nodes, except the volume node
- Added User instance IDs in scatter nodes
- Added menu in Octane properties to set User Instance IDs automatically
- Fixed viewport resolution not updated when using Production resolution and aspect ratio locked. Use option "Read Production resolution from dialog" in Trouble shooting settings.
- Added node names from max objects for Octane Node editor / orbx exporter
- Improved usage and performance of scatter node


Changes of the 4.41 version
- Fixed material preview not updated in Material editor, when changing image file.
- Fixed Pflow evaluation to use Render / Viewport particle percent settings
- Better fix of warning of incorrect output buffer size
- Added troubleshooting option to improve performance while not rendering ('Discard Changes while no Viewport')


Changes of the 4.40 version
- Improved performance of scene collection
- Fixed crash when Octane Proxy file not found.
- Improved handling of Octane Proxy files
- Fixed Proxy scale bug
- Fixed crash on Proxy export
- Fixed support for animated background in viewport
- Fixed issues with W's for Ornatrix Hair
- Added options to fix render perpetual restart for some cases with Ornatrix ('Ignore changes' in TroubleShooting )
- Fixed issues with PFlow, when using an alembic Object as particle (restarting render, invisible objects)
- Fixed unnecessary reload and restart render of static VDB Volume when changing timeline [cf option TroubleShooting / 'Skip invalidating empty Octane Volume channel']
- Fixed material DB import issues
- Fixed warning of incorrect output buffer size happening in some cases.
- Added a Refresh Live DB option, to reload local DB
- Added support of some node types on import (UVW, linear, cylindrical, perspective projections)
- Added visual input nodes for gradient texture in Slate editor
- Added 'Octane Node Viewer' button in viewport window
- Added Orbx export options to use preset or edited path and filename


Changes of the 4.39 version
- Added support of Octane textures in Gradient texture node
- Added PFlow particle scatter support option.
- Added PFlow velocity scale setting
- Added support of PFlow build in shapes
- Added support of PFlow motion Blur with scatter
- Fixed Forest Pack and MultiScatter viewport update issue
- Fixed crashes that can occur when sending notifications (eg with 3dsMax's Hair and Fur)
- Fixed crash with batch render with render elements, when output paths are invalid.
- Fixed issue with dummy normals option
- Fixed missing orientation control for IES Light.
- Fixed missing viewport update when changing visibility of a modifier
- Fixed Phoenix particle velocity orientation.
- Fixed crash when rendering with non Octane Render Element
- Updated User settings UI


Changes of the 4.38 version
- Fixed unnecessary viewport constant image update
- Fixed issue with motion blur when re opening viewport

Changes of the 4.37 version
- Fixed viewport render continuously restarting (seemed 'locked' at 1 sample)
- Fixed loss of motion blur with Phoenix FD liquids in viewport when moving timeline
- Fixed Phoenix FD particle rendering with multiple simulators
- Fixed crash with PFlow, when particle count decrease between 2 frames
- Improved viewport updates.
- Added 'Rebuild scene' button in viewport for unsupported changes (same as closing and re-opening viewport)
- Added Tooltip information in Octane object property dialog.
- Added option to skip Normal calculations (improve performance when working on big meshes, draft mode) : Global preferences / Trouble shooting tab.
- Added option to select additional broadcast notifications on frame change and scene pre evaluation (Global preferences / Trouble shooting tab).

Changes of the 4.36 version
- Updated Octane Renderer to 3.06.4

Changes of the 4.35 version
- Fixed Octane Volume with VDB files, broken from 4.33
- Added export of animated material parameters (can be disabled in Global Settings)
- Fixed issues with viewport render locked at some sample/pix (eg, using adaptive sample). (Can be reverted to previous behavior using Global settings / Trouble Shooting / Enable Repeated Viewport Update)
- Renamed incorrect kernel parameter 'glossy depth' as 'Specular depth' for Path Tracing and PMC
- Added infinite plate support (octane properties, set 'Special object type' as "Inf. plane' on a selected object. That will render a plane instead of object mesh, using its material and position)

Changes of the 4.34 version
- Added support for 3dsMax 2018
- Added falloff skew default converted value in user settings ('MtlConversion_DefaultFallOffSkew')
- Updated Vray material conversion, when use refraction : can now create a mix material (see setting 'VRayConversion_Diffuse_Specular_MixAmount' )
- Added new exposed functions via maxscript and c++ (mainly for Octane Viewport control; doc and samples coming soon)

Changes of the 4.33 version
- Updated Octane Renderer to 3.06
- Added Phoenix 3 support for particles (liquid, foam, splashes, mist, wetmap)
- Added option to create temporary camera for octane export

Changes of the 4.32 version
- Updated Octane Renderer to 3.06 TEST 4
- Updated Phoenix FD 3 suppor: added support of Liquid and Fire/smoke simulators with new modifiers.
- Added load time fix of material normal set as value (to enable in Global preferences: 'Fix invalid material normal' )

Changes of the 4.31 version
- Updated Octane Renderer to 3.06 TEST 3
- Added Adaptive sample support
- Added Texture types : AddTex, Subtract, Compare, Triplanar, Ridged Fractal
- Added Bokeh control to standard camera (thin lens camera) : Rotation, Roundness, Side count
- Added Triplanar UV projection.
- Added new render pass 'Noise' to inspect the current noise level. (when using adaptive sample)
- Fixed light type from VRay converter
- Added Reset octane Menu button in Tools tab
- Fixed conversion of Geyscale image map, AlphaImageTex, from version <= 1.91
- Added broadcast of frame rendering notifications (NOTIFY_PRE_RENDERFRAME, NOTIFY_POST_RENDERFRAME), activated by default, can be disabled in render settings
- Added Phoenix FD 3 support


Changes of the 4.30 version
- Updated Octane Renderer to 3.05.3
- Fixed invisible camera when copied
- Fixed crash when using AO Render element
- Added Ambient Occlusion Texture for Direct light Kernel (color / value), replace environment color when used
- Removed deprecated GI light modes from the kernel settings combo ("Ambient", "Sample Environment")
- Fixed crash on drag and drop of environment texture to material editor
- Added User Global option to disable preview of environment texture in material editor
- Improved Vray converter
- Fixed camera settings that may be missing in orbx exporter
- Added Octane menu in max main menu


Changes of the 4.29 version
- Updated Octane Renderer to 3.05
- Fixed the Neutral Response save/load state checkbox in Camera Settings, when  using presets
- Fixed viewport when rendering a texture bigger than 4GB (64bit)
- Fixed amount value for mix texture and mix material, to be in range [0, 1]
- Improved performance of evaluation for octane viewport (see Tools/option misc "Enable limited material update during scene Evaluation" )
- Fixed crash in camera creation when camera is not created and user cancels it by switching to another object creation (eg. Lights)
- Fixed Constant Gradient preview in 3DSMax Gradient Material
- Fixed Material preview in 3DSMax viewports
- Added separate AO distance for info pass, independent from direct light kernel mode
- Fixed frame update from RealFlow meshes (added 'Broadcast mode' rendering option in kernel, set to None by default; try 'Normal' if this creates issues with other plugins)

Changes of the 4.26 version
- Fixed Gradient Map Interpolation type reset bug on loading
- Added a CheckBox to enable - disable stats inside the rendering viewport
- Improved performance and stability for material editor
- Fixed crash when adding a render element in the batch rendering process

Changes of the 4.25 version
- Fixed crash with z-depth and locked resolution (render buffer width issue)
- Added access to Octane Viewport Pause Rendering action. Now it can be mapped to any keyboard shortcut (Customize/Customize User interface/Keyboard/Group:Octane)

Changes of the 4.24 version
- Updated Octane Renderer from 3.03.4 to 3.04.3
- Replaced render layer 'visibility only' to visibility mode
- Fixed crash if "Volume step length" of volume texture is too small
- Added scene evaluation status display in Octane viewport title bar and option to disable it in Tools tab
- Added missing texture types ("Cosine mix texture","Sine wave texture", "Triangle wave", "Saw wave", "Clamp" ), "W coordinates"
- Added support for W control for Ornatrix Hair
Note on new features from 4.24:
-The newly supported textures works same as in standalone : add at least a UV scaling map to adjust the effect.
 Note that the render in max viewport do not match those settings yet..
 The option in the Tools tab "Enable 3dsMax Viewport UV Correction" might help.
-The newly supported W control for Hair also works same as in standalone, eg: adding a 'W Coordinates' texture as input to a 'Gradient Texture' used for hair material will let you control the variation along the length of hairs.
 This 'W Coordinates' has no parameters. You can use the option 'Use custom W for Hair' in Tools tab to use Ws generated by the hair plugin.

Changes of the 4.23 version
- Added menus to select valid VDB grid names for volume channel IDs
- Added options to change usage of empty VDB volume channel IDs (Tools tab)
- Added 'Explore folder' buttons in Tools/Troubleshooting
- Fixed dialog items scaling (eg, using 4K monitor and 150% scaling in Windows)
- Fixed new crash from 4.22 in material conversion
- Fixed max viewport wrong texture scale / tiling when using "Real world scale" on Bitmap UVs


Changes of the 4.22 version
- Fixed perspective correction
- Fixed crash on Render Elements / Add.. when Octane is not the renderer[*] Improved Octane Proxy Export dialog : display progress every frame, possible to cancel export, added time tweaking options
- Fixed crash on Save image from Octane Viewport
- Fixed texture environment material editor preview
- Fixed crash in non-octane material converter
- Added support of UV rotation and offset in non-octane material converter-- Mini guide to the new integrated material conversion system: --
- Fixed converted materials not showing in viewportPurpose: Load max scenes containing octane objects and materials created with octane plugin version 2.23.2 - 1.9 and earlier.
- Added buttons to convert non-octane materials only from slots or scene-Conversion system need to be activated first. 3dsMax need to be restarted for this activation / desactivation to take effect.
- Enabled Object color layer render pass-The 'Activate' check box let you select the activation status; a message 'Change will take effect on max restart' is shown as needed.
- Fixed occasional crash when using Render Elements-On the left of this check box, the current activation status is displayed.

Changes of the 4.21 version
- Fixed crash when exporting huge Octane Proxy files
- Improved Octane Proxy Export dialog : display progress every frame, possible to cancel export, added time tweaking options

Changes of the 4.20 version
- Fixed conversion of gradient texture
- Fixed conversion of main Camera Aperture, Focal depth, Dithering, Lens Shift, Min disp. samples
- Fixed proxy flag not recognized (now both 'octane_movable_proy' and 'octane_movable_proxy' are read, same for 'Octane_layer_ID' and 'octane_layer_ID')
- Fixed conversion failing to be activated (still grey materials in 4.19, where was working in 4.18..)

Changes of the 4.19 version
- Loading of 2.23.2 - 1.9 and older scenes with material conversion fully supported.
- Added conversion dialog in 'Tools' tab. See tooltips for more details.

Changes of the 4.18 version
- Loading of 2.23.2 - 1.9 and older scenes with material conversion support added. This should remove the need to use the external material converter !
  (This is a Test version! : Known issues: gamma and ToneMaping are incorrect, memory usage will increase
  -> don't overwrite you old scenes yet!)
- Fixed crash when using Reaction Manager with octane materials.


Changes of the 4.17 version
- New 3.03.4 rendering core.
- Fixed Black screen rendered when using Free Camera.
- Always enabled button to logout in Account tab.
- Added statistics in render window (object, face, light count).
- Changed CPU memory usage stat in Viewport to show used/maxi of 'out of core' reserved memory, instead of total estimate usage.
- bugs and memory leaks fixes.
   
Changes of the 4.16 version
- New 3.03.3 rendering core. Volumes export must work stable now, plus there are some other fixes in this new rendering core version...
- Added new "visible..." attributes for visible environment mode of daylight object.

Changes of the 4.15 version
- Implemented an export of volume objects. Known issue: currently export process might crash on some specific volume shapes. This is Octane core issue, must be fixed with next SDK version...
- Minor fixes and improvements...

Changes of the 4.14 version
- Improved render-elements windows positioning when exporting from interactive session.
- Fixed fluctuating bug: camera exposure got changed in some special cases after opening the saved scene (e.g. if FStop was not 2.8).
- Minor fixes and improvements...

Changes of the 4.13 version
- Added VDB import units type field to Octane VDB object.

Changes of the 4.12 version
- Unlocked the plugin's feature I've implemented a long time ago, responsible for loading the vertex velocities channel data into Octane rendering core if a velocity channel is present in an object of interest and if this channel is filled with a correct data by this object. This will not work for any 3ds Max (or thirdparty plugins) objects that do not have velocity channel exposed or fill it with faulty data (I've not seen the ones that do it correctly so far, perhaps you will find some). You can now find "Velocity channel ID" field in "Octane properties" of objects. Loading of velocity channel data into the Octane rendering core is disabled if this field has value less than "2" ('cause channel "0" is always "vertex colors" and channel "1" is a first UV channel).
- Fixed a bug: Octane OpenVDB object crashed if a chosen VDB file path did not exist.
- Minor fixes and improvements...

Changes of the 4.11 version
- Implemented the width/height settings for textures' viewport preview buffer.
- Now when "Render Map" is used for Octane textures the result has the desired resolution chosen in the "Render Map" dialog.
- Textures preview is now refreshed in 3ds Max viewport after changes are made.
- Implemented a translation of "crop/placement" parameters for native bitmap textures in materials converter.
- Implemented a translation of image sequence parameters for native bitmap textures in materials converter.
- Fixed region rendering bug in final render mode.
- Fixed the fluctuating bug: sometimes the interactive rendering got endlessly refreshed if turbosmooth modifier had been applied.
- Minor fixes and improvements...

Changes of the 4.10 version
- Fixed image textures camera mapping for movable proxy objects.
- Materials converter now retains viewport-active texture.
- Minor fixes and improvements...

Changes of the 4.9 version
- New 3.03.2 rendering core.
- Implemented the targeted/untargeted modes for Octane camera (e.g. usable for perspective match tool).
- Now you can set the quality for materials/textures previews (new "Mat. preview spp" field in Octane render settings).
- Minor fixes and improvements...

Changes of the 4.8 version
- New 3.03.1 rendering core.
- Far clip is now supported by camera.
- Minor fixes and improvements...

Changes of the 4.7 version
- Implemented the workaround to make the "Place highlight" functionality work. Use the new "Flip" attribute in Octane light object. It is a good practice to have this checkbox enabled in any new Octane light you create. It only needs to be disabled by default to not get all the lights flipped in your old scenes.
- Fixed a bug: artifacts sometimes when 3ds Max native textures were used as Octane image textures input.

Changes of the 4.6 version
- Improved the new "Save image" functionality of Octane interactive viewport. Now the render elements are given names and saved automatically.
- Improved the IES distribution visualization feature: now some melformed IES files are understood by the plugin.
- Minor fixes and improvements...

Changes of the 4.5 version
- Implemented a direct saving of current content of Octane viewport into image. See a new "Save image" button in a toolbar.
- Fixed one more issue of distribution visualization of some specific IES files for some specific locales.
- Minor fixes and improvements...

Changes of the 4.4 version
- PhoenixFD simulator object without OctaneVolume modifier applied is now considered a mesh by Octane. This is usable if you tend to enable "Show mesh" in it and render it as a mesh, not as a volume.
- Fixed IES distribution visualisation bug appeared for some specific locales.
- Minor fixes and improvements...

Changes of the 4.3 version
- Implemented new kind of Environment - "Visible environment". The existing Octane DayLight object ideology is changed. Now you can use up to two of those objects in a scene - one for main environment and one for visible environment (the new "Kind" attribute). And now you can set either of those to either "Daylight" or "Texture" environment type (the new "Type" attribute). In this case, if the main environment node is set to "Texture" type - it will replace the Octane environment map set in 3ds Max standard settings (if any).
- Added error logging to IES visualisation functionality. If you have issues with displaying IES distribution in 3ds Max viewport - attach please the Octane error log to the bugreport.
- Minor fixes and improvements...

Changes of the 4.2 version
- Fixed image textures bug.
- Minor fixes and improvements...

Changes of the 4.1 version
- Implemented the PhoenixFD simulator support. You need to apply the new "OctaneVolume" modifier on top of simulator object to have access to additional Octane-specific settings. Mapping of PhoenixFD channels to Octane: temperature -> emission, smoke -> apsorption -> scatter, and velocity -> velocity.
- Implemented a feeding of Octane image textures by non-Octane textures input. Now not only BitmapTex can be connected to "bitmap" attribute of Octane image textures. In this case the new "Bake input scale" and "Bake input resolution" attributes of Octane image texture must be tuned accordingly. But I still advise you to not abuse this approach too much, and still use the old efficient way: manually baking the texture to the file and use this file in created Octane image node. Because in the latter case you will do this manual baking only once - when you are creating the texture. But when you use this "on the fly" texture baking approach - the plugin will render (using standard 3ds Max CPU-calculated nodes) and bake every such texture every time during scene translation. So, if you have quite a few of such textures with high baking-resolution set - it will significantly increase the scene translation time. My measures for just one 3ds Max "Marble texture" show about 67ms rendering and baking it into 512x512 image buffer, and about 1500ms to do the same into 4092x4092 image buffer. Multiply this by amount of your non-Octane textures in the Octane scene - and you will get the overall slowdown time of every translation stage (the CPU-stage before Octane even starts to render on GPU).
- Minor fixes and improvements...

Changes of the 4.0 version
- Implemented the support of "Time" settings of standard BitmapTex when it is connected to any of Octane image textures. "Sync Frames to Particle Age" currently is not supported - this needs the support on Octane rendering core level.
- Implemented advanced file sequence settings for Octane image textures and volume object. The "digits number" setting only makes sense when direct file sequence is used (not an IFL file). The "end condition" makes sense only when IFL file is used. The "start frame" and "playback rate" are used in both modes.
- Textures preview now respects the timeline position when generated.
- Implemented the distribution visualisation for Octane IES lights having target. See the new "IES distribution visualisation" section in Octane settings.
- Minor fixes and improvements...




You can get the matching standalone, and read about new features of OctaneRender™ 2020.1 XB2 here:
viewtopic.php?f=33&t=73550

Download for users with a Studio subscription license: (VR)
OctaneRender Studio for 3ds Max 2020.1-XB2 - 10.01

Download for users with an Enterprise subscription license:
OctaneRender Enterprise for 3ds Max 2020.1-XB2 - 10.01

The 3dsMax plugin Manual is available there:
https://docs.otoy.com/3DSMaxH/3DSMaxPluginManual.htm
neonZorglub
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Re: OctaneRender® for 3ds max® v2020.1-XB2 - 10.01 TEST

Postby coilbook » Mon Dec 30, 2019 12:18 am

coilbook Mon Dec 30, 2019 12:18 am
URGET REPOSTING. PLEASE FIX IT ASAP:

Itoo doesnt work https://we.tl/t-OkMQatagr1

still a bug where itoo is not rendered.


scene crashes link: https://we.tl/t-TQSf1EtxYn

sky is black even the sun is in the scene


UPDATE:
If you reset material editor crash might disappear but it still doesn't fix itoo.

I just tried 4.04 6.17 and it renders itoo that is in the scene attached. They did something to itoo
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Re: OctaneRender® for 3ds max® v2020.1-XB2 - 10.01 TEST

Postby coilbook » Mon Dec 30, 2019 3:21 am

coilbook Mon Dec 30, 2019 3:21 am
two more bugs:

1. When denoising texture sky turns dark when denosied beauty is chosen.

2. Phoenix fd fire particles with Octane particle modifier are still not working!!!!!!!!! Please fix it we've been waiting for this fix for 3 months!!!!!!!!!!!!!!!!!!!!!


all these two posts apply to 2019 versions too
Attachments
den pass.jpg
particle bug.jpg
coilbook
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Re: OctaneRender® for 3ds max® v2020.1-XB2 - 10.01 TEST

Postby neonZorglub » Mon Dec 30, 2019 4:27 am

neonZorglub Mon Dec 30, 2019 4:27 am
coilbook wrote:URGET REPOSTING. PLEASE FIX IT ASAP:
Itoo doesnt work https://we.tl/t-OkMQatagr1

still a bug where itoo is not rendered.

scene crashes link: https://we.tl/t-TQSf1EtxYn
sky is black even the sun is in the scene

UPDATE:
If you reset material editor crash might disappear but it still doesn't fix itoo.
I just tried 4.04 6.17 and it renders itoo that is in the scene attached. They did something to itoo


Hi coilbook,

Thanks for your scene.
I couldn't reproduce the crash, and it's not obvious to investigate this scene as there are 3 other plugins involved, and I don't have CityTraffic;
also without textures, it's hard to tell how things should be rendered..
Here is what I get on camera01 with 6.17, 8.15 and 10.01..
cam1_6.17.jpg

cam1_8.15.jpg

cam1_10.01.jpg


Could you post corresponding screenshots of your scene, and point what is correct ?
Or preferably post a smaller scene without CityTraffic (and maybe without MadCar), to check only issues related to Forest pack ?

I tested several other samples with Forest pack, and didn't notice issues with this 10.01 version or differences with 8.15 related to Forest pack.
Thank you

Did you had same issue with 2019.1.5 (8.15) ?
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Re: OctaneRender® for 3ds max® v2020.1-XB2 - 10.01 TEST

Postby neonZorglub » Mon Dec 30, 2019 4:44 am

neonZorglub Mon Dec 30, 2019 4:44 am
coilbook wrote:two more bugs:
1. When denoising texture sky turns dark when denosied beauty is chosen.
2. Phoenix fd fire particles with Octane particle modifier are still not working!!!!!!!!! Please fix it we've been waiting for this fix for 3 months!!!!!!!!!!!!!!!!!!!!!
all these two posts apply to 2019 versions too


Thanks for reporting those issues.
For 1 : I guess it's the same with Octane Stand Alone, so there's not much we can do on the 3dsmax plugin side. I'll check and report the issue to the engine team if that's the case.
For 2: the particle modifiers are supposed to work only with the liquid simulators, and the volume modifiers works with the fire simulators.
But as there can be particles in the fire simulator, I'll investigate how to make it work shortly.

Thank you
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Re: OctaneRender® for 3ds max® v2020.1-XB2 - 10.01 TEST

Postby coilbook » Mon Dec 30, 2019 3:20 pm

coilbook Mon Dec 30, 2019 3:20 pm
neonZorglub wrote:
coilbook wrote:URGET REPOSTING. PLEASE FIX IT ASAP:
Itoo doesnt work https://we.tl/t-OkMQatagr1

still a bug where itoo is not rendered.

scene crashes link: https://we.tl/t-TQSf1EtxYn
sky is black even the sun is in the scene

UPDATE:
If you reset material editor crash might disappear but it still doesn't fix itoo.
I just tried 4.04 6.17 and it renders itoo that is in the scene attached. They did something to itoo


Hi coilbook,

Thanks for your scene.
I couldn't reproduce the crash, and it's not obvious to investigate this scene as there are 3 other plugins involved, and I don't have CityTraffic;
also without textures, it's hard to tell how things should be rendered..
Here is what I get on camera01 with 6.17, 8.15 and 10.01..
The attachment cam1_6.17.jpg is no longer available

The attachment cam1_8.15.jpg is no longer available

The attachment cam1_10.01.jpg is no longer available


Could you post corresponding screenshots of your scene, and point what is correct ?
Or preferably post a smaller scene without CityTraffic (and maybe without MadCar), to check only issues related to Forest pack ?

I tested several other samples with Forest pack, and didn't notice issues with this 10.01 version or differences with 8.15 related to Forest pack.
Thank you

Did you had same issue with 2019.1.5 (8.15) ?


Hi neonZorglub,
here is the scene with 3 itoo cars scattered on 3 platforms. https://wetransfer.com/downloads/edfedc ... 756/a88455
If you just open the scene and go to octane viewport you will see itoo cars are not rendered.

As far as fire particles they worked in octane 4 but since octane 2018 they dont work anymore
All these bugs apply to 2019 version too


Thank you
Attachments
itoo cars.jpg
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Re: OctaneRender® for 3ds max® v2020.1-XB2 - 10.01 TEST

Postby coilbook » Mon Dec 30, 2019 6:27 pm

coilbook Mon Dec 30, 2019 6:27 pm
"Added support for PhoenixFD version 4"

So can we finally mix RGB liquids?
Attachments
rgb.jpg
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Re: OctaneRender® for 3ds max® v2020.1-XB2 - 10.01 TEST

Postby neonZorglub » Mon Dec 30, 2019 11:08 pm

neonZorglub Mon Dec 30, 2019 11:08 pm
coilbook wrote:Hi neonZorglub,
here is the scene with 3 itoo cars scattered on 3 platforms. https://wetransfer.com/downloads/edfedc ... 756/a88455
If you just open the scene and go to octane viewport you will see itoo cars are not rendered.
As far as fire particles they worked in octane 4 but since octane 2018 they dont work anymore
All these bugs apply to 2019 version too
Thank you


Hi coilbook,
Thanks for you new scene, I could see the issue.
The cars are not rendered because the new forest pack system discard geometry that is not set as renderable.
> Solution : using the standard 3dsmax Object Properties on the 4 car objects (CITY TRAFFIC 13,16,17,3305), turn on the 'Renderable' check box.

Alternatively
-in Forest object properties (eg for '! A Body Small for A platform', set Display / Render / Mode to Meshes instead of Automatic.
(that would work, but will get a single mesh with all instances, not recommended for memory / performance..)

I'll check the fire particles soon.
For Phoenix FD 4, sorry, no extra feature supported yet, but there was some crashes when using phoenix4..so that is fixed now..
Thanks
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Re: OctaneRender® for 3ds max® v2020.1-XB2 - 10.01 TEST

Postby coilbook » Tue Dec 31, 2019 1:35 am

coilbook Tue Dec 31, 2019 1:35 am
neonZorglub wrote:
coilbook wrote:Hi neonZorglub,
here is the scene with 3 itoo cars scattered on 3 platforms. https://wetransfer.com/downloads/edfedc ... 756/a88455
If you just open the scene and go to octane viewport you will see itoo cars are not rendered.
As far as fire particles they worked in octane 4 but since octane 2018 they dont work anymore
All these bugs apply to 2019 version too
Thank you


Hi coilbook,
Thanks for you new scene, I could see the issue.
The cars are not rendered because the new forest pack system discard geometry that is not set as renderable.
> Solution : using the standard 3dsmax Object Properties on the 4 car objects (CITY TRAFFIC 13,16,17,3305), turn on the 'Renderable' check box.

Alternatively
-in Forest object properties (eg for '! A Body Small for A platform', set Display / Render / Mode to Meshes instead of Automatic.
(that would work, but will get a single mesh with all instances, not recommended for memory / performance..)

I'll check the fire particles soon.
For Phoenix FD 4, sorry, no extra feature supported yet, but there was some crashes when using phoenix4..so that is fixed now..
Thanks



Thanks. Hopefully itoo will be fixed (octane 4 renders it fine even if source mesh is set to nonrenderable). I'll try method 1 unfortunately display mesh will kill our performance since we got hundreds of cars.
Two more things:
1. There used to be a problem with multiple phoenix fire grids that was fixed in octane 4. Now it looks like it is back. Two grids each frame take 40-50 sec to process plus no image for 20 sec it just says "rendering". The solution before was to uncheck create fire lights in phoenix rendering settings. Before it would takes seconds to process now it's back to 30-50 sec per frame. Same size sim files. Please also see the video attached. This is just one grid processing and then you will see RENDERING but nothing happens for like 10 sec. Scenes with phoenix and itoo do this a lot now. In octane 4 we never had this problem

UPDATE: Just did a test with 2 phoenix fire grids 1 min to process and 10 sec of black screen where it says rendering
Hiding both grids 1 sec to process and 5 sec of black rendering screen
Each sim per frame for each grid is 250 mb

2. please look into new volume behavior vs old. New one renders smoke too dark


Your solution a long time ago for slow phoenix eval times

viewtopic.php?f=81&t=70453&p=357949&hilit=multiple+phoenix+grids#p357949


"I'm checking one of the previous scene you sent (overlapping grid.zip), and found that all Fire simulators (PhoenixFDFire001, ..) have the Rendering set to Volumetric mode,
with Volumetric Options /Fire 'Create Fire Lights' enabled.
That creates thousands of Omni lights at evaluation time, and this is very slow, and not used by Octane..
After disabling those, the evaluation time changed from ~6 minutes to 7 seconds ! ..

Can you check if you have such lights enabled in your scene ?

I found some other issues with this scene, that could be related to motion blur sample set to more than 2..
You could try if setting '2' also improves evaluation time ..

If your scene has no Fire lights or is still slow, could you PM it to me ? (I tried some simple empty grids, but couldn't see much slowdown)

Thanks"
Attachments
grid slow.jpg

[ Play Quicktime file ] slow phoenix processign.mov [ 2.13 MiB | Viewed 596 times ]

smoke.jpg
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Re: OctaneRender® for 3ds max® v2020.1-XB2 - 10.01 TEST

Postby merid888 » Sun Jan 05, 2020 2:46 am

merid888 Sun Jan 05, 2020 2:46 am
goog evening, i am testin this version with octanerender and i see don't appear into the render the trees and leaves in the scene, maybe a bug or the forest present a problem ?
thank you octanerender team
Attachments
Fior 001_Denoised_beauty.jpg
Scene Fixed
ERROR FOREST AND OCTANE.jpg
error, don't appear forest in the render
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