Hi,
I wanted to know if it was possible to go back and forth from the standalone to the c4D plugin.
I've set up my scene in C4D, and then went to the standalone, where I did a ton of corrections.
Now I'm supposed to send the file to my clients, in fbx. Is it possible to get back, only to recover the geometry placements, and materials in C4D? I've tried to export a package but it looks empty in C4D...
Back and forth to standalone
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- MarcSImonetti
- Posts: 6
- Joined: Thu Jun 11, 2015 7:44 am
I must also point out that the geometry exporter crashes octane.
How big exported scene?MarcSImonetti wrote:I must also point out that the geometry exporter crashes octane.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
There's not a mechanism to edit and get back directly. You can save materials from SA and load back and replace in to C4D by localdb.MarcSImonetti wrote:Hi,
I wanted to know if it was possible to go back and forth from the standalone to the c4D plugin.
I've set up my scene in C4D, and then went to the standalone, where I did a ton of corrections.
Now I'm supposed to send the file to my clients, in fbx. Is it possible to get back, only to recover the geometry placements, and materials in C4D? I've tried to export a package but it looks empty in C4D...
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- MarcSImonetti
- Posts: 6
- Joined: Thu Jun 11, 2015 7:44 am
The scene is pretty big, something like 3,6 Go.
I'm working a long feature film, where I have to be really fast, and I've started my designs with some rough ugly 3d made with oculus medium to design directly., so I know it's not at all a clean way to work, but it has been pretty efficient so far...
Thanks a lot for your answers!
I'm working a long feature film, where I have to be really fast, and I've started my designs with some rough ugly 3d made with oculus medium to design directly., so I know it's not at all a clean way to work, but it has been pretty efficient so far...
Thanks a lot for your answers!