But you can call what you want, but they're solid arguments.
These silly items, whatever they make Fstorm so popular.
Fstorm is only in third place, because video cards are still too expensive for Freelancer and privat users in many countries.
The big "problem" with octane is that it scares you at first, the Fstorm manual is just a few items in that octane is almost a book.
Chaosgroup was clever in putting tabs for expert user, making Vray much more user friendly and simple.
As in all soft, you don't need to use everything, always, most of the time you use 30% of the functions ( just as an example ).
As Unreal, many things are specific for very specific cases and you never use them, you could easily leave hidden 70% of things.
1. Yes, converter of materials, both V-ray/Corona to Octane and Octane to Unreal are things that disturb me at night.
2. Raiclone doesn't bother me so much, but it's also important.
Real time ray-tracing put to test on a real project with NVIDIA Quadro RTX | Webinar | Unreal Engine
https://www.youtube.com/watch?v=ml06krbbaAA
Almost having enough.. Plugin rant
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