texture paths - something wrong

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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Pavlov
Licensed Customer
Posts: 158
Joined: Fri May 21, 2010 8:49 am

Hi al,
sometimes i load maps out of Content, then i consolidate them into Project's folder and save all objects.
Even checking this, everything seems fine on my machine.
When someone else loads same scene, using same Content, textures used into Octane nodes are not found - it keeps looking for them in original folder (where i loaded them first time).
Is there anything i should be aware of ?

Thanks
Paolo
I7 960 3.2 GHZ - 6GB ram - GTS 250 display only - Asus GTX 470
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

What kind of texture files? The files loaded into the LightWave image editor, or the files set directly in the Octane texture node? In the first case the relative paths are managed by LightWave directly, like while working with the native renderer. In the second case, when the Octane texture nodes are saved, the plugin checks if the patch matches the current content directory, converting them to relative paths. Be aware that this works using the global content directory, not any specific images or other content type folders ... not sure if this could be your problem.

Thanks,
-Juanjo
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