LW2019 Scaling UI and Octane (HiDPI)

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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wireframex
Licensed Customer
Posts: 327
Joined: Sat Apr 14, 2012 4:36 pm
Location: Near Paris, France

Hi Juangjo,

FYI the LW2019 scaling UI "--ui_screen_scale_factors=1.2;1" parameters change the quality of the IPR rendering and the stat.
(My screen resolution is 2560x1440)
Can you do anithing for this ?
Regards
Phil
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

Hmm, well, what LW does is to scale the GUI. What is exactly your problem? Attached you have the IPR scaled 2:1 using this new LW feature that seems fine.

Of course, the OpenGL widget (that is like any other LW widget, like the buttons an so on) used to display the Octane image is also scaled 2:1, so technically the render resolution in my case is half the physical window size ... if the GUI scale is not an integer value (for example in your case 1.2:1) perhaps you could get some aliasing effects due to the GUI scaling, but I'm not sure if I am going to be able to do something about this. The GUI scaling is done automatically by the LW GUI system, and this includes the Octane IPR window.

Thanks,
-Juanjo
Attachments
2019-01-27 20_43_11-Window.jpg
wireframex
Licensed Customer
Posts: 327
Joined: Sat Apr 14, 2012 4:36 pm
Location: Near Paris, France

In fact if you want to save your image --> there are many yaggies it is not so clean that before and the stat text is deformed ... I will post something later.
Thanks for your answer
phil
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
wireframex
Licensed Customer
Posts: 327
Joined: Sat Apr 14, 2012 4:36 pm
Location: Near Paris, France

Hey Juanjgon,

Just to tell you that the preview is not very clean but when I save from the IPR the result is perfect
that's the main thing for me.

The adaptative IPR screen would be very cool. Its real pleasure to work with big screen since LW2019 (fonts were too small before) :)

Regards
Phil
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
jsboudreau
Licensed Customer
Posts: 16
Joined: Mon Nov 09, 2015 7:14 pm

juanjgon wrote:Hi,

Hmm, well, what LW does is to scale the GUI. What is exactly your problem? Attached you have the IPR scaled 2:1 using this new LW feature that seems fine.

Of course, the OpenGL widget (that is like any other LW widget, like the buttons an so on) used to display the Octane image is also scaled 2:1, so technically the render resolution in my case is half the physical window size ... if the GUI scale is not an integer value (for example in your case 1.2:1) perhaps you could get some aliasing effects due to the GUI scaling, but I'm not sure if I am going to be able to do something about this. The GUI scaling is done automatically by the LW GUI system, and this includes the Octane IPR window.

Thanks,
-Juanjo
Just wondering if this is the case then why is VPR not affected when you use the ui_screen_scale_factor command? The Octane IPR window causes the render to be really jagged as if the antialiasing is not working properly if you are using the screen scaling command "--ui_screen_scale_factor=1.25"

Thanks,
Jason
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