Denoising and specular reflections

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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HHbomb
Licensed Customer
Posts: 1378
Joined: Wed Jun 30, 2010 8:45 pm
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Hi,
I am very pleased to see how denoising works fine.
But I always have problem when having specular materials. With water, and glass.
See picture : a zoom in a render, all is fine except reflection in specular material.
Attachments
denoise.jpg
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

I don't know if I could call this a problem, but if you're using only 500 samples and proportionally specular/reflection areas need much more Samples than simpler areas to calculate, like walls, it may be that in these areas there are so many samples missing that Denoise needs to smooth out the reflection.
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