Bug: Dirt texture stops working when material is plugged into a composite material node
1. Select the render target to start the render. You'll see a teapot with a dirt material
2. Open the mat1 nodegraph and plug the output of the composite material node into the input of the "material out" node
RESULT: The dirt texture stops working
If I use a mix material instead of a composite, it works
OctaneRender™ 2019.1.4
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Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
Sun position can be chosen as a value for non related properties:
Image resolution can be chosen as a value for non related properties:
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CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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System – Windows 11
My Behance portfolio, Blender plugin FB support group
Thank you for the report. It will be fixed in 2019.1.5.funk wrote:I'm trying to load a previous orbx, which had animated displacement. I noticed that scrubbing the timeline is not updating the displacement now.
1. Load the attached orbx
2. Make sure youre at frame 0, and click the render target to start rendering
3. Look at the "wire" pass, so we can see the displacement clearer
4. Scrub the timeline to frame 60
NOTE: At this point, the displacement is actually wrong. Take a screengrab or copy the image to clipboard so we can use it later for comparison.
5. Press stop
6. Press start to start rendering again
The displacement has now updated and looks correct.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
This will be fixed in 2019.1.5. Thank you.funk wrote:I'm seeing a new error in the log: "Tried to access null node"
While this is not obvious in standalone, the modo plugin pops up a dialog box every time a log error appears
1. Load the orbx
2. Go to window > create log window
3. Right click the glossy material > render
A log error appears:
Started logging on 12.11.19 21:59:25
OctaneRender Enterprise 2019.1.4 (6000400)
Tried to access null node
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Vertex attribute support for vertex displacement will be added to 2020.1 (it's not done yet but very high on our to-do list).Bulwerk wrote:Is it possible to drive bend weight in the displacement mixer via vertex maps?
I'm using C4D and Octane of course it would be great to be able to use fields driven vertex maps as in this way.
Can this be implemented?
See my post in the C4D plugin forum outlining the issue.
viewtopic.php?f=85&t=73152&p=372360#p372341
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Please send me a scene where that happens and we will look into it as soon as possible. Thank you.samsue wrote:gpu fails scenes that were perfectly functioning in the previous version ...
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
That's a side-effect of how the node system works at the moment: We currently don't distinguish between different float value nodes and the sun direction node behaves like a float node, since it is just a vector (/direction) with a fancy interface.J.C wrote:Sun position can be chosen as a value for non related properties:Image resolution can be chosen as a value for non related properties:
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Yesterday I upgraded 1 of my the licenses as it will expire in 2 days. But when I try to sign in, it picks the wrong license.
How do I get it to pick the one I just upgraded?
How do I get it to pick the one I just upgraded?
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
I don't think you can since Octane doesn't pick a license, but the OctaneLive server does. And as far as I know it will just pick the first one available it can find. I will make a request to our server people to always distribute licenses with a higher expiry date first.Zay wrote:Yesterday I upgraded 1 of my the licenses as it will expire in 2 days. But when I try to sign in, it picks the wrong license.
How do I get it to pick the one I just upgraded?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
You have alpha shadows disabled - in this scenario you should enable it.J.C wrote:Intersecting volumes still have rendering issues on its boundaries.
Fundamentally in order for volumes to overlap correctly you can't have black shadows, because the one volume would occlude the other. To 'fix' that scenario, we could make the exception that volumes don't cast black shadows; but then you would also lose black shadows on other geometry from volumes.