Bathroom interior

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Here's some renders of a bathroom I made. Rendered at 1280x1024 and render times varied from 15 to 30 minutes.

Image
Image
Image
Image
Image
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

These are very realistic!

But I find the room is too dimly lit and thus the atmosphere is unappealing. You could play a little more with the tonemapper - exposure, camera response, etc..
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
Daniel79
Licensed Customer
Posts: 451
Joined: Tue Jan 26, 2010 3:53 pm
Location: Italy

what is your pc configuration? VGA? thanks
excellent work!
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Windows XP 32bit
AMD Phenom II X4 940
ENERMAX 750W Power Supply
4 GB RAM
GTX 470
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

matej wrote:These are very realistic!

But I find the room is too dimly lit and thus the atmosphere is unappealing. You could play a little more with the tonemapper - exposure, camera response, etc..
I decided to keep it the tonemapping off solely because it's not exactly a modern looking bathroom and it might look a bit to much. Linear still looks great in certain renders.
GeorgoSK
Licensed Customer
Posts: 220
Joined: Sat Apr 24, 2010 4:01 pm
Location: Prague/Bratislava ;- )

Fuck that is real !!!

I mean, this is unrecognisable :)

Plus, I have two thirds of that shit on shelves :) Did you model that too ? Or where are they from :)
Intel C4Q , 4G ram, GTX 285,
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

I modelled everything, which I think I still have a lot of modifiers appied to objects for original 3dsmax scene. Total polys in scene were about 500,000.
GeorgoSK
Licensed Customer
Posts: 220
Joined: Sat Apr 24, 2010 4:01 pm
Location: Prague/Bratislava ;- )

You have my big respect ;)

I allways love people who model their stuff to such nice detail. Great job.

Ps: I woudn't mind if you wanted to share the Colgate bottle some time later :lol:
Intel C4Q , 4G ram, GTX 285,
davistalexander
Licensed Customer
Posts: 28
Joined: Thu Apr 15, 2010 7:57 pm

yea..like we say in trinidad //.. "YOU put down wuk" this is very realistic.........
dimly lit my ass.......the problem with other artist is that the see all the problems and not the art.....

fix the horizontal wood on the door and submit this for the GPU compition over @ cgarchitect.. you got my vote...

peace :mrgreen:
Win7/64 |MSI GeForce 275 Twin Frozr| Core 1720 2.4 GHz | 6GB
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

-
Last edited by MaTtY631990 on Tue Jun 16, 2015 1:06 am, edited 1 time in total.
Post Reply

Return to “M is for Metaverse Gallery”