I unchecked it because new volume renders faster but I dont want smoke to be blackparide4331 wrote:Hi coilbook,
didi you check "old volume behavior" option in Kernel panel?
Regards
Paride
OctaneRender® for 3ds max® v2019.1.4 - 8.13
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Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,
Emulate Old Volume Behavior option is for previous scenes with Volume geometry that have been set up using the former volume rendering system in earlier versions of OctaneRender.
When enabled, older scenes built with earlier versions render using the former volume rendering system.
When disabled, Octanerender will render volumes using the new volume rendering system, and any pre-existing volumes need to be set up again in order to render correctly.
Regards
Paride
Emulate Old Volume Behavior option is for previous scenes with Volume geometry that have been set up using the former volume rendering system in earlier versions of OctaneRender.
When enabled, older scenes built with earlier versions render using the former volume rendering system.
When disabled, Octanerender will render volumes using the new volume rendering system, and any pre-existing volumes need to be set up again in order to render correctly.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Well. These are new volumes we simulated and rendered using the latest phoenix. So for some reason octane renders smoke too dark. Light just gets absorbed too fast. Can they look into it. That picture I showed you of dark smoke is a new scene with a new volumeparide4331 wrote:Hi coilbook,
Emulate Old Volume Behavior option is for previous scenes with Volume geometry that have been set up using the former volume rendering system in earlier versions of OctaneRender.
When enabled, older scenes built with earlier versions render using the former volume rendering system.
When disabled, Octanerender will render volumes using the new volume rendering system, and any pre-existing volumes need to be set up again in order to render correctly.
Regards
Paride
Thanks
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,
I suppose SDK boys would meant make a new volume medium node setting.
Regards
Paride
I suppose SDK boys would meant make a new volume medium node setting.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Two more bugs:
1. Every time octane viewport is opened for the first time you can see black triangles on terrain terrain with displacement. After reopening it it works.
2. This bug was with octane for years. When you use regular 3ds max damper or spring and enable motion blur and movable proxy octane viewport wont render and will go back to 0. Scene is attached
1. Every time octane viewport is opened for the first time you can see black triangles on terrain terrain with displacement. After reopening it it works.
2. This bug was with octane for years. When you use regular 3ds max damper or spring and enable motion blur and movable proxy octane viewport wont render and will go back to 0. Scene is attached
- Attachments
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- mb bug.zip
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- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
coilbook wrote:Two more bugs:
1. Every time octane viewport is opened for the first time you can see black triangles on terrain terrain with displacement. After reopening it it works.
2. This bug was with octane for years. When you use regular 3ds max damper or spring and enable motion blur and movable proxy octane viewport wont render and will go back to 0. Scene is attached
Hi coilbook,
sent damper issue to developers bug tracker.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
paride4331 wrote:coilbook wrote:Two more bugs:
1. Every time octane viewport is opened for the first time you can see black triangles on terrain terrain with displacement. After reopening it it works.
2. This bug was with octane for years. When you use regular 3ds max damper or spring and enable motion blur and movable proxy octane viewport wont render and will go back to 0. Scene is attached
Hi coilbook,
sent damper issue to developers bug tracker.
Regards
Paride
can you please tell them when damper moves without deforming with movable proxy and mb on you get no motion blur.. You have to have vertex mb on too
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,
yes I checked it yesterday too.
Regards
Paride
yes I checked it yesterday too.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid