If, for example, you've exported a material to LocalDB that uses a single transform node to control the tiling of multiple textures in a material... when I import from local DB, each material has its own transform node instead of sharing transform nodes, like it was originally exported as. Much of the time you need multiple textures to tile at the exact same rate so this is imperative to have working properly.
Working in Maya 2019.2 and Octane plugin OctaneRender for Maya 2019.1.4-15.13 [STABLE]
LocalDB: materials lose shared nodes
Moderator: JimStar
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
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- itsallgoode9
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- itsallgoode9
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awesome! That's great to hear, thanks for the update.
- itsallgoode9
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re: the few local DB posts around this time. A couple weeks ago, it hadn't changed.