Radiance
questions from a potential customer
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For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I thought on the paid version you were able to get light to shine trhough glass?
Anywas I have some questions for the users and factory:
So this is what I came up with:

I deleted the glass...
I am having some "issues" the textures do not seem to keep their original colors why? how is this adjusted?
Can you store materials in Octane to use them in another scene? This is a great time saver in my "industry"
Thanks.
Anywas I have some questions for the users and factory:
So this is what I came up with:

I deleted the glass...
I am having some "issues" the textures do not seem to keep their original colors why? how is this adjusted?
Can you store materials in Octane to use them in another scene? This is a great time saver in my "industry"
Thanks.
The next beta will implement a custom implementation that is similar to MLT which allows for more efficient rendering of light through glass (and many other improvements.)
You can also save any material / texture / emission source as s "Macro" node that can be saved either to a local file or to the OctaneLive database.
There is also a new Hotpixel slider in the Camera Imager settings that allows the user to quickly eliminate fireflies in the render.
You can also save any material / texture / emission source as s "Macro" node that can be saved either to a local file or to the OctaneLive database.
There is also a new Hotpixel slider in the Camera Imager settings that allows the user to quickly eliminate fireflies in the render.
Win7 64| Two GTX 470s | Phenom II 920 | 8 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB
