How to export to standalone without baking every frame

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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roarke80
Licensed Customer
Posts: 6
Joined: Tue Feb 24, 2015 10:53 am

Sorry if this has been asked but I cannot find an answer. I need to export a scene to standalone for rendering on the cloud. In my scene I have a very heavy mesh but which is stationary. However the exporter still bakes it to an alembic every frame, resulting in 50 gbs of data I have no way of uploading. Please is there a way to tell it to treat it just as one alembic?

Many thanks!
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aoktar
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If you're using export animated orbx command, you can disable all movable option in LV menu and put object tags to animated meshes if you have.
Octane For Cinema 4D developer / 3d generalist

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roarke80
Licensed Customer
Posts: 6
Joined: Tue Feb 24, 2015 10:53 am

Thanks for your response. As I'm not too familiar with Octane, please let me know if I'm doing this correctly:

- In Render settings, I use send Updated scene only
- Set movable object to Manual Assignment only
- In my scene, on all stationary objects I put an Octane Object Tag with Mesh no set to 0 and Force Update Disabled.
- Only when I do have moving geometry do I put an Object Tag with Mesh no set to 1 and Force Update Enabled.

In the past few hours when I've been trying to find a workaround, I'm experimenting with animating textures instead of geometry. In this case, how would I set the tags please?

Many thanks for your help.
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