Sorry if this has been asked but I cannot find an answer. I need to export a scene to standalone for rendering on the cloud. In my scene I have a very heavy mesh but which is stationary. However the exporter still bakes it to an alembic every frame, resulting in 50 gbs of data I have no way of uploading. Please is there a way to tell it to treat it just as one alembic?
Many thanks!
How to export to standalone without baking every frame
Moderators: ChrisHekman, aoktar
If you're using export animated orbx command, you can disable all movable option in LV menu and put object tags to animated meshes if you have.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks for your response. As I'm not too familiar with Octane, please let me know if I'm doing this correctly:
- In Render settings, I use send Updated scene only
- Set movable object to Manual Assignment only
- In my scene, on all stationary objects I put an Octane Object Tag with Mesh no set to 0 and Force Update Disabled.
- Only when I do have moving geometry do I put an Object Tag with Mesh no set to 1 and Force Update Enabled.
In the past few hours when I've been trying to find a workaround, I'm experimenting with animating textures instead of geometry. In this case, how would I set the tags please?
Many thanks for your help.
- In Render settings, I use send Updated scene only
- Set movable object to Manual Assignment only
- In my scene, on all stationary objects I put an Octane Object Tag with Mesh no set to 0 and Force Update Disabled.
- Only when I do have moving geometry do I put an Object Tag with Mesh no set to 1 and Force Update Enabled.
In the past few hours when I've been trying to find a workaround, I'm experimenting with animating textures instead of geometry. In this case, how would I set the tags please?
Many thanks for your help.