Normal Maps from Zbrush = loose detail when in Octane

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redroster
Licensed Customer
Posts: 8
Joined: Sun Dec 03, 2017 4:00 pm

Hi guys,

I am having an issue where a normal map from Zbrush is appearing at a lower res when rendered specifically in Octane (c4d).

I was wondering if anyone else had similar issues with this? When I test render in c4d native's renderer, all appears as expected.

I did a search on the forums on similar issues reported but could only find issues surrounding displacement maps from Zbrush, not Normal maps specifically.

Screen grab attached.

Thanks,
Attachments
Normal map from zbrush
Normal map from zbrush
FLORAL04_PROJECTED.PSD (48 MiB) Viewed 1487 times
Screen Shot 2019-11-14 at 13.22.29.png
redroster
Licensed Customer
Posts: 8
Joined: Sun Dec 03, 2017 4:00 pm

...any ideas guys?
redroster
Licensed Customer
Posts: 8
Joined: Sun Dec 03, 2017 4:00 pm

Thanks Beppe,

I **Think** this has resolved the issue - I want to go through a thorough workflow on a more high-res sculpt.

I wish that had come up in my countless google searches.

Thanks
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