Thank you sir!abstrax wrote:Since version 2019.1.2 the slave is distributed in a separate package - see the downloads list in the opening post.lukas8410 wrote:Hi! So I've downloaded the enterprise version, but there is not Daemon to install, so my question is: Is it a change, or mistake?
Thanks!
Luke
OctaneRender™ 2019.1.4
// Behance: https://www.behance.net/LukaszKondek //
- Octane v3
- 1x Geforce 980 Ti , and 1x 570 GTX
- Octane v3
- 1x Geforce 980 Ti , and 1x 570 GTX
Intersecting volumes still have rendering issues on its boundaries.
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CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Thanks for the bug report. I'll look into it.funk wrote:I'm trying to load a previous orbx, which had animated displacement. I noticed that scrubbing the timeline is not updating the displacement now.
1. Load the attached orbx
2. Make sure youre at frame 0, and click the render target to start rendering
3. Look at the "wire" pass, so we can see the displacement clearer
4. Scrub the timeline to frame 60
NOTE: At this point, the displacement is actually wrong. Take a screengrab or copy the image to clipboard so we can use it later for comparison.
5. Press stop
6. Press start to start rendering again
The displacement has now updated and looks correct.
Thanks for the bug report. I'll look into it.funk wrote:I'm seeing a new error in the log: "Tried to access null node"
While this is not obvious in standalone, the modo plugin pops up a dialog box every time a log error appears
1. Load the orbx
2. Go to window > create log window
3. Right click the glossy material > render
A log error appears:
Started logging on 12.11.19 21:59:25
OctaneRender Enterprise 2019.1.4 (6000400)
Tried to access null node
Is it possible to drive bend weight in the displacement mixer via vertex maps?
I'm using C4D and Octane of course it would be great to be able to use fields driven vertex maps as in this way.
Can this be implemented?
See my post in the C4D plugin forum outlining the issue.
viewtopic.php?f=85&t=73152&p=372360#p372341
I'm using C4D and Octane of course it would be great to be able to use fields driven vertex maps as in this way.
Can this be implemented?
See my post in the C4D plugin forum outlining the issue.
viewtopic.php?f=85&t=73152&p=372360#p372341
This doesn't make sense without saying that float attributes support for displacement stuff. Because standalone isn't aware of C4d interface.Bulwerk wrote:Is it possible to drive bend weight in the displacement mixer via vertex maps?
I'm using C4D and Octane of course it would be great to be able to use fields driven vertex maps as in this way.
Can this be implemented?
See my post in the C4D plugin forum outlining the issue.
viewtopic.php?f=85&t=73152&p=372360#p372341
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Fyi. This new 2019.1.4 version is missing on the download page:
https://render.otoy.com/account/download_archive.php
https://render.otoy.com/account/download_archive.php
aoktar wrote:This doesn't make sense without saying that float attributes support for displacement stuff. Because standalone isn't aware of C4d interface.Bulwerk wrote:Is it possible to drive bend weight in the displacement mixer via vertex maps?
I'm using C4D and Octane of course it would be great to be able to use fields driven vertex maps as in this way.
Can this be implemented?
See my post in the C4D plugin forum outlining the issue.
viewtopic.php?f=85&t=73152&p=372360#p372341
Right, whatever needs to be done on either the plugin or the core to allow vertex maps to work is all I'm concerned about. I have no technical idea how that is accomplished. Just wanted to raise the flag that this is a feature that would be awesome to have in the creative toolbox.
Thanks it's cool! I made a request for that in our section, but extra flag will be appreciated.Bulwerk wrote:
Right, whatever needs to be done on either the plugin or the core to allow vertex maps to work is all I'm concerned about. I have no technical idea how that is accomplished. Just wanted to raise the flag that this is a feature that would be awesome to have in the creative toolbox.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Is the issue known that memory (still) leaks after pausing/finishing a render? Tested in Standalone with an ORBX file. Can share a video if required.


