20.3 - Image Tile Pattern recognition not correct

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ChrisH
Licensed Customer
Posts: 103
Joined: Sun Mar 06, 2011 12:13 am
Location: Lidköping, Sweden
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I'm playing with the Image Tile Tex, and finally figured out how it to use it in Blender, but it doesn't seem work correctly.

My files are named image_0001.png, image_0002.png etc up to image_0100.png.
I have set the pattern to "image_%i.png" via the Image data-block name, and Grid to 10x10, Start to 1 and Digits to 4
ImageTile.png
The result doesn't look right and if I go to the Node Graph and open the Image Tile settings it has assigned image_0001.png to [1,1] through [9,1], image_0002.png to [10,1] through [8,2] etc, up to image_0009.png.
Octane_ImageTileFail.png

If I use the same images and the same pattern in Standalone (or change it when viewing the Node Graph) it works fine.

And if I choose the image set that's named image_1001.png - image_1100.png (Setting start to 1001) it doesn't load any images at all (this works fine as well in SA).
(Looking at the, System, Console output, it just says "[...]Resolver. List start" "[...]Resolver. List End", in the above case it lists each file, up to image_0009.png, nine times).
Windows 10 Pro - AMD Ryzen 7 2100X 8 core 3.70GHz - 32GB RAM - GeForce GTX 1080 8GB
Octane Prime - Blender Plugin user

Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
DrawFun
OctaneRender Team
Posts: 379
Joined: Fri Aug 25, 2017 5:02 am

Hello ChrisH,

Thanks for your report. I will get it fixed in the 20.7.

Cheers,
DrawFun
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