Texture filtering issue

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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Pavlov
Licensed Customer
Posts: 158
Joined: Fri May 21, 2010 8:49 am

Hi,
i've read Octane uses BiLinear by default and there is no way to change it.
There may be some issues when using a large-scale map on small items, since we do not have any kind of Mipmap or other more powerful filterings.
Screenshot_1.jpg
I.e. here i've a large map on some cobbles, and i clearly see pixels. Is there any way to have them blurred like in Lw when using Pixel filter ?

Thanks
I7 960 3.2 GHZ - 6GB ram - GTS 250 display only - Asus GTX 470
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hmm, can you please share the scene to check it here? The textures filtering should avoid the pixelation in any case, but perhaps there is a limit due to the object scale or something like that.

Thanks,
-Juanjo
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