Nope, sorry, I was talking about a future version. Currently, I think that it is not possible because in the Houdini plugin Octane doesn't have a proper "noisy" pass in the render target, so I need to add some kind of workaround.
Thanks,
-Juanjo
OctaneRender 2019.1 for Houdini Production build 2019.1.2.0
Moderator: juanjgon
I see. Thank you!juanjgon wrote:Nope, sorry, I was talking about a future version. Currently, I think that it is not possible because in the Houdini plugin Octane doesn't have a proper "noisy" pass in the render target, so I need to add some kind of workaround.
- snakeboxmedia
- Posts: 140
- Joined: Wed Jul 11, 2018 1:09 pm
Let's just say the official release event on sidefx.com is Nov 6th
so one could assume some things.... 


- realimageae
- Posts: 9
- Joined: Sun Feb 10, 2019 11:26 am
When we expect to have a proper point attribute support ?
Hi,
the denoiser is applied randomly to a rendered sequence of frames it seems. Some frames are denoised, others are not. Any thoughts on this ? Thank you !
Wout
the denoiser is applied randomly to a rendered sequence of frames it seems. Some frames are denoised, others are not. Any thoughts on this ? Thank you !
Wout
Sorry, I have not seen this problem before. Are you talking about the denoising in the MPlay preview or in the final output files? If you could share a scene with this problem it could help a lot.WoutTgh wrote:the denoiser is applied randomly to a rendered sequence of frames it seems. Some frames are denoised, others are not. Any thoughts on this ? Thank you !
Thanks,
-Juanjo