Octane 2019 For Unreal Engine - v0.25: Octane 2019.1.1

Sub forum for plugin releases

Moderator: ChrisHekman

ChrisHekman
OctaneRender Team
Posts: 1055
Joined: Wed Jan 18, 2017 3:09 pm

Octane for Unreal Engine 0.25
Changes:
  • Upgraded to Octane 2019.1.1 Stable
Unreal relevant Octane 2019.1.1 Changes: Fixes:
  • Geometry components that are marked invisibile now behave the same as in unreal
UE 4.23
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_23.exe

UE 4.22
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_22.exe
Last edited by ChrisHekman on Mon Nov 11, 2019 5:07 pm, edited 1 time in total.
EvolverInteractive
Licensed Customer
Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

You guys are doing fantastic with these updates. Thanks so much
AareasInt
Licensed Customer
Posts: 8
Joined: Thu Dec 04, 2014 11:24 pm

EvolverInteractive wrote:You guys are doing fantastic with these updates. Thanks so much
Agreed, thank you so much. However, either i'm doing something wrong or a few things changed since last build. My Unreal cloth material renders incorrectly, and i no longer get direction light through glass, i have to hide glass for light to enter. This worked with the previous version, the update seemed to break it.

Thank you
ChrisHekman
OctaneRender Team
Posts: 1055
Joined: Wed Jan 18, 2017 3:09 pm

Would it be possible for you to share the glass material?
teammach
Licensed Customer
Posts: 14
Joined: Thu Mar 31, 2016 11:24 am

is there any possibility to see the image in the renderview in 100%? when i go for a higher resolution than screen i cant zoom in.

thanks
rob
ChrisHekman
OctaneRender Team
Posts: 1055
Joined: Wed Jan 18, 2017 3:09 pm

teammach wrote:is there any possibility to see the image in the renderview in 100%? when i go for a higher resolution than screen i cant zoom in.

thanks
rob
At the moment you can only do this in the Octane GUI view, which you can access via the top octane menu bar.
Ill check if it is possible to add in the renderview in unreal.
Sabbinet
Licensed Customer
Posts: 4
Joined: Thu Jul 30, 2015 3:20 pm

Hello,

I am using Quixel Megascans assets in Unreal Engine 4.23 and the decal material is not rendering in Octane. Attached is an image with both renders of Unreal and Octane's viewports and the Deferred Decal Material settings. Is there a way to make it seeable/renderable by Octane in Unreal? Or do I have to transform that Unreal Deferred Decal Material into an Octane Decal somehow? It would really be great if the Unreal Deferred Decal could be rendered directly by Octane as decals are very powerful in the Megascans workflow and having to mae separate Octane materials for each could add quite a lot of work in some scenes.

Any insight would be greatly appreciated.
Attachments
Unreal-Octane_Screenshot.jpg
ChrisHekman
OctaneRender Team
Posts: 1055
Joined: Wed Jan 18, 2017 3:09 pm

Sabbinet wrote:Hello,

I am using Quixel Megascans assets in Unreal Engine 4.23 and the decal material is not rendering in Octane. Attached is an image with both renders of Unreal and Octane's viewports and the Deferred Decal Material settings. Is there a way to make it seeable/renderable by Octane in Unreal? Or do I have to transform that Unreal Deferred Decal Material into an Octane Decal somehow? It would really be great if the Unreal Deferred Decal could be rendered directly by Octane as decals are very powerful in the Megascans workflow and having to mae separate Octane materials for each could add quite a lot of work in some scenes.

Any insight would be greatly appreciated.
Decals are not supported by Octane atm. We are looking into possibilities, but for now you will either need to merge material to the floor, or create a rug mesh and place the material on it as a normal material.
Sabbinet
Licensed Customer
Posts: 4
Joined: Thu Jul 30, 2015 3:20 pm

Noted, thank you very much Chris.
teammach
Licensed Customer
Posts: 14
Joined: Thu Mar 31, 2016 11:24 am

visible in Rendering works now as it should. thanks Chris. But is there a flag where i can set the camera visibilty on and off? would be helpfull for lightblocking planes
that shouldnt be visble for camera but casts shadows and so on.

thanks
rob
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