[20.2] Environment issues

Sub forum for bug reports
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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J.C
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Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

1. Texture environment is not preserved when opening projects created in Blender 2.79 (17.x/18.x)
2. Switching from Sunlight to Texture and to Sunlight again make previous Sunlight settings reset to defaults.
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DrawFun
OctaneRender Team
Posts: 379
Joined: Fri Aug 25, 2017 5:02 am

1. It should be fixed in 20.3.
2. Please use in the "shader editor - world" to add multiple environment nodes if you want to operate and save multiple environment nodes at the same time(but only one of them is active). Switch from the environment tab is a kind of "replace operator" in Blender - that's why the previous one is gone.
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