Hello.
When I export form 3dS max 2011, the scene opens in Octane with just one global object.
I made a test scene with several spheres in it but they export as one big object that always starts with the name Wire_ and then a long number.
I can't seem to select individual objects.
Am I overlooking something?
Greetings, Ludo
Where are the objects when exporting?
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- greg.thoman
- Posts: 132
- Joined: Thu Apr 08, 2010 7:59 pm
Objects are grouped by material in Octane. Add different materials in Max and then export.
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My scene has several materials in it.
But still I see only one Wire_(number) object.
When I use the object picker tool then the objects/materials I pick are added to the object list.
Is there a way to show the object list in the nodes without picking them individually?
Greetings, Ludo
But still I see only one Wire_(number) object.
When I use the object picker tool then the objects/materials I pick are added to the object list.
Is there a way to show the object list in the nodes without picking them individually?
Greetings, Ludo
- greg.thoman
- Posts: 132
- Joined: Thu Apr 08, 2010 7:59 pm
are you using the export script? Make sure you use material grouping.
AMD Phenom II X6 3.2 || 12 GB DDR3
GTX 480 1.5GB X 3 Liquid Cooled
RaidMax 1000W PSU || Corsair 850W PSU
MSI NF890-G65 Mainboard || Windows 7 64 Bit
GTX 480 1.5GB X 3 Liquid Cooled
RaidMax 1000W PSU || Corsair 850W PSU
MSI NF890-G65 Mainboard || Windows 7 64 Bit