OctaneRender™ 2019.1.1

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vijay
OctaneRender Team
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funk wrote:BUG: Displacement causing shading normals on other materials to be faceted?

I'm running into an issue where having displacement on a material on 1 mesh, causes materials on other meshes to become faceted

1. Load the orbx and select the render target to render

NOTE: The 2 teapots look faceted

2. Disconnect the "displace%Default" material/nodegraph from the abc node

RESULT: Now the smoothing on the teapots is correct (smooth)
displacement_2019_smoothing_error_01.png

Please let me know from which plugin did you export this scene?
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funk
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vijay_thirukonda wrote:
funk wrote:BUG: Displacement causing shading normals on other materials to be faceted?

I'm running into an issue where having displacement on a material on 1 mesh, causes materials on other meshes to become faceted

1. Load the orbx and select the render target to render

NOTE: The 2 teapots look faceted

2. Disconnect the "displace%Default" material/nodegraph from the abc node

RESULT: Now the smoothing on the teapots is correct (smooth)
displacement_2019_smoothing_error_01.png

Please let me know from which plugin did you export this scene?
I use the modo plugin
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
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J.C
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Location: Wrocław

New edges rounding has shading errors compared to eg. Cycles implementation.
This faceted look happens on all types of meshes.
edges rounding.png
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useruser
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Joined: Wed Jun 02, 2010 9:37 pm

hello,
something is going wrong with the slave-installer ( win 10)
i got this errormessage:
slave-licence-Error.jpg
i have one all-acess licence, so one slave is also included

thanks in advance

edit@ i disabled the old active v4 licence on the slave-workstation, now it works.

edit2@ it works exactly one time, restart the slaveworkstation and now the errormessage appears again:
slave-licence-Error.jpg
the latest RC3 worked also with the slave-workstation without problems. this "stable"-version not.
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Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
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Jolbertoquini
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J.C wrote:New edges rounding has shading errors compared to eg. Cycles implementation.
This faceted look happens on all types of meshes.
edges rounding.png

Hi JC,

Interesting did you set on accurate not the fast? maybe paste the orbx for the dev to see :)

Cheers,
JO
Octane Render for Maya.
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Greg
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These edge rounding errors happen on virtually every model, even very simplistic ones. I has to work on curved surfaces, not just cubes.

-Greg

MODO left, Octane right (thx)

Image
Last edited by Greg on Wed Oct 02, 2019 10:19 pm, edited 1 time in total.
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Lewis
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Greg you probably mean the other way around, modo LEFT side, octane RIGHT side?

BTW i found that Octane 2019.1.1 is slower than octane v4.05 so that should be another thing which DEVs should fix/optimize.

check for test scene here:
viewtopic.php?f=23&t=72803
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J.C
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Location: Wrocław

Jolbertoquini wrote:
J.C wrote:New edges rounding has shading errors compared to eg. Cycles implementation.
This faceted look happens on all types of meshes.
edges rounding.png

Hi JC,

Interesting did you set on accurate not the fast? maybe paste the orbx for the dev to see :)

Cheers,
JO
Hi JO, it's set to accurate. Happens on all curved meshes.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
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funk
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Location: Australia

I made a copy of Greg's rounded edge example in case the devs need an orbx
oct2019_bad_round_edges.png
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Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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Elvissuperstar007
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the render worked at night, then it didn’t work anymore
the render worked at night, then it didn’t work anymore
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