Can someone give me some pointers please.
If I want to have a metal material (for example) that is clean in some areas, and rusted in others, how can I drive that in Houdini / Octane? Is it possible?
Metal that's only rusted in places. Is it possible to drive?
Moderator: juanjgon
- mlmcgoogan
- Posts: 31
- Joined: Thu May 11, 2017 5:57 pm
Couple of ways to do this. Here's a simple one:
- - Setup two material nodes - one for your clean metal, one for your rusted metal.
- Plug them both into a material mixer node.
- Plug one of Octane's procedural textures into the amount input of the Material Mixer.
- Voila