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bepeg4d
Octane Guru
Posts: 10328
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Here is my first animation with 1.23 v5 and emitters in direct lighting.
There are a lot of defects, first of all the spotlights for the already know problem of big and small emitters but I'm quite satisfied of the result in general :D
the scene is about 3k poly and a lot of glossy and specular materials.
6 day of non consecutive render with my GTX 285 for losing connection between C4D and octane every 250 frame and "Server maintenance" ;)
ciao beppe

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Duke_Arnout
Licensed Customer
Posts: 61
Joined: Wed May 26, 2010 2:39 pm
Location: Belgium
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wow very impressive
E6400 2x gtx 570 8gb ram xfx 680i LT windows vista 64bit
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

The nicest part is when the camera reaches the rotating shelf. Maybe if you would synchronize shelf rotation with camera orbit (lock camera on shelve rot), so that the pass would look like the camera and shelve are still, but everything else is rotating :)

But he camera intro into the scene should be more smooth.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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bepeg4d
Octane Guru
Posts: 10328
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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@ Duke_Arnout:
Thanx :D

@ matej:
the rotating shelf in the main actor :)
good suggestions for the camera movement but for now I don't wont to re-render it with only a GTX 285, maybe with v6 in Path Tracing and a couple of GTX 460 :)
I could try to had some still frames on start for delay the camera intro :roll:

ciao beppe
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