I was just curious if there are any blending modes in the material editor currently in octane C4D?
I see Multiply and Mix but haven't seen anything else. Have "screen", "add" "hard light" etc are very very useful for material editing.
Alternatively, is there a way to pipe in a standard C4D material with a "layer" setup that has those blend within it?
If neither of the above is possible is there any plan to include blending modes in future versions?
Thanks,
R
Blending Modes
Moderators: ChrisHekman, aoktar
Currently Octane has not blending. Also you can't use a Octane node under C4D's textures. Because it's converted to textures on cpu. Cpu cannot render octane textures. I'm not sure about plans, but octane team is improving the things as quick as possible. I want also to have this option with many others.
If we could have blending modes on "mix node", we would be able to generate a Custom Layer mode in Octane
If we could have blending modes on "mix node", we would be able to generate a Custom Layer mode in Octane
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Assumed we did nothing since 2014 so. Please follow forum discussions for OSL.TheOracle wrote:That was in 2014, by any chance any news on this?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi,
from 3.06 release note:
ciao beppe
from 3.06 release note:
viewtopic.php?f=85&t=59657- Add/Subtract/Compare/Triplanar nodes has been added.
ciao beppe
- blastframe
- Posts: 178
- Joined: Wed May 21, 2014 6:01 am
- Location: Los Angeles, CA USA
Here is a scene file with a texture using Screen Blend Mode (replace the ImageTexture & RGB Spectrum nodes with your textures):