We have to crank sun brightens to 3-5 to get nice thick volumetric light. It is supposed to be night scene (full moon). [maybe it is not physically correct but in movies/cartoons it works] We did get nice volumetric light but looking through the window it is all white like a very sunny day not a full moon. Can we have a separate dial for volumetric light intensity from daylight brightness like vray has?
Thank you
lots of sunlight needed to create nice volume light
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
+1
I always had problem to get nice volumetric lights with Octane, usually I have to fake it in post...
I always had problem to get nice volumetric lights with Octane, usually I have to fake it in post...

Would love that slider but not sure what is the point of asking.
Devs said that user request for those kind of usability will be done in after 3.1. After that they said maybe in 3.x.
It’s pretty clear at this point that Otoy has it’s own development ideas and the medium&smaller user feature requests don’t matter too much(unlikely to get done at all).
Imagine if they dedicated 3-4 months to fulfilling those kind of requests.
.. oh well won’t happen :/
Devs said that user request for those kind of usability will be done in after 3.1. After that they said maybe in 3.x.
It’s pretty clear at this point that Otoy has it’s own development ideas and the medium&smaller user feature requests don’t matter too much(unlikely to get done at all).
Imagine if they dedicated 3-4 months to fulfilling those kind of requests.

Hi coilbook,
I have roughly reproduced the same scene conditions. As always, Phase and the Medium Radius have a great impact. The camera is roughly at 8.5 meters from the far wall, the Sun power is at 1, the Phase value is set at 0.5 and the density at 0.05.
Here is the result with radius at 20: and with radius at 8.25: Anyway, in this kind of scenes, since is not a realistic landscape, it has much more sense to use the classic cube of air as in v2. You have more freedom (the effect is visible in the SSS pass), and in this case you need less samples to clean up. Here is the result: and the orbx scene: ciao beppe
I have roughly reproduced the same scene conditions. As always, Phase and the Medium Radius have a great impact. The camera is roughly at 8.5 meters from the far wall, the Sun power is at 1, the Phase value is set at 0.5 and the density at 0.05.
Here is the result with radius at 20: and with radius at 8.25: Anyway, in this kind of scenes, since is not a realistic landscape, it has much more sense to use the classic cube of air as in v2. You have more freedom (the effect is visible in the SSS pass), and in this case you need less samples to clean up. Here is the result: and the orbx scene: ciao beppe
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