Dear developers, any plans on implementing this?
https://lesterbanks.com/2015/07/underst ... ea-render/
Examples describing the issue:
Micro roughness aka roughness depended on looking angle.
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My Behance portfolio, Blender plugin FB support group
- itsallgoode9
- Posts: 893
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As a workaround, can you put a falloff node into the roughness slot? Granted, it would be much nicer to have the option in material (wouldn't get your hopes of this happening)but maybe this is a workaround?
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
This is what I did creating those examples (using falloff). Thea render has it built in with two simple controls. I would prefer this than a workaround solution.itsallgoode9 wrote:As a workaround, can you put a falloff node into the roughness slot? Granted, it would be much nicer to have the option in material (wouldn't get your hopes of this happening)but maybe this is a workaround?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Yep, a certain competing renderer (wink wink) has solved this nicely by adding an extra parameter right next to the glossiness / roughness material properties named Angle Affect. Very useful 

Last edited by nejck on Wed Sep 11, 2019 10:33 am, edited 1 time in total.
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
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Interesting, any papers or other scientific material on this? Describing exactly how it should function?
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- itsallgoode9
- Posts: 893
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
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gotcha. Yeah, i agree with you that this is needed badly.J.C wrote:This is what I did creating those examples (using falloff). Thea render has it built in with two simple controls. I would prefer this than a workaround solution.itsallgoode9 wrote:As a workaround, can you put a falloff node into the roughness slot? Granted, it would be much nicer to have the option in material (wouldn't get your hopes of this happening)but maybe this is a workaround?
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
- sethRichardson
- Posts: 95
- Joined: Thu Feb 27, 2014 2:16 am
Microfacet BRDF has been around for quite sometime now.Phantom107 wrote:Interesting, any papers or other scientific material on this? Describing exactly how it should function?
Chaosgroup has a nice little post about it.
https://www.chaosgroup.com/blog/underst ... sy-fresnel
Here is a list of engines that does this already that I know of so far
Vray
Corona
F-Storm
Thea Render
Arion/Maverick