This is a scene i did for indigo 0.6, some time ago, the Audi model is not my production.
I have now done it with octane 0.8: time: 36 min with GTX 9800, 312150 triangles, 137 MB memory used, 2048 samples/pixel, path tracing with default settings, no HDR or other
I see some fireflies on the image, on the floor but 36 min instead of 13 h (Indigo 0.6 with old AMD 2000+) is really a revolution, i think this is the future!!
I need some practice with materials, of course.
Suggestions and/or crits?
Mario
Garage corner
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Looking good.
I ran this through a program called "Hotpixels" that removes fireflies easily (good until MLT is implemented in Octane.) Here's the result.
You can play with the floor material to reduce the fireflies by increasing the roughness slightly and playing with the specularity.
The red plastic drum is too shiny as well. I'd dull them down a little more. I work in the chemical industry and there are usually only two different plastic drum colors, blue and black. If you changed the red one to black, it'd be more realistic.
If you really wanted to increase the realism of the scene, it needs to be dirtier. Adding specularity maps to the floor and most items will quickly give the scene more believability.
Phil
I ran this through a program called "Hotpixels" that removes fireflies easily (good until MLT is implemented in Octane.) Here's the result.
You can play with the floor material to reduce the fireflies by increasing the roughness slightly and playing with the specularity.
The red plastic drum is too shiny as well. I'd dull them down a little more. I work in the chemical industry and there are usually only two different plastic drum colors, blue and black. If you changed the red one to black, it'd be more realistic.
If you really wanted to increase the realism of the scene, it needs to be dirtier. Adding specularity maps to the floor and most items will quickly give the scene more believability.
Phil
Win7 64| Two GTX 470s | Phenom II 920 | 8 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB