1.2.0.1375

A public forum for discussing and asking questions about the Octane for Unity Alpha

Moderator: ChrisHekman

Post Reply
ChrisHekman
OctaneRender Team
Posts: 1054
Joined: Wed Jan 18, 2017 3:09 pm

1.2.0.1375
Features
  • RecorderWindow is now public
  • RecorderWindow StartRecording now also support directly rendering to disk.

1.2.0.1374
Features
  • PBRUnityLightComponent, Octane.UnityLight, are now accessable from the c# API
  • User can now select the brdfs on converted unity materials from the preferences window.
  • You can now request the converted material from the C# API.

    Code: Select all

    OctaneUnity.Scene.Instance.GetConvertedMaterial(unityMaterial)
  • It is now possible to start recorder via C#. (only record to ORBX rendermode for now, will add direct rendering later)

    Code: Select all

    RecorderWindow.StartRecorder()
  • Optimized various parts of the plugin. Experience should be a lot smoother.
Last edited by ChrisHekman on Fri Sep 13, 2019 3:34 pm, edited 3 times in total.
mathaig
Posts: 21
Joined: Fri Jun 14, 2019 11:06 am

Whoa!!! excellent when, how ? with the official release of 2019 for unity or as an incremental build ?
ChrisHekman
OctaneRender Team
Posts: 1054
Joined: Wed Jan 18, 2017 3:09 pm

You should be able to upgrade from within the plugin. Normally you should get an upgrade popup when a new version comes out.
Alternatively you can manually upgrade by going to the top menu bar -> Octane -> Preferences -> Version Control -> Select 1374 and upgrade.
mathaig
Posts: 21
Joined: Fri Jun 14, 2019 11:06 am

Maybe i'm doing something wrong here

RecorderWindow still not accessible when i do this:
OctaneUnity.RecorderWindow window = (OctaneUnity.RecorderWindow)EditorWindow.GetWindow(typeof(OctaneUnity.RecorderWindow));
Assets\Editor\rmBuildRender.cs(77,135): error CS0122: 'RecorderWindow' is inaccessible due to its protection level

As for the the PBRUnityLightComponent:
Image
ChrisHekman
OctaneRender Team
Posts: 1054
Joined: Wed Jan 18, 2017 3:09 pm

RecorderWindow
Ill check what went wrong here. Ill see if i can add a new build today.
Light component not found:
The PBR Unity Light Component only works when octane is rendering.
The underlying Octane.UnityLight only exists when rendering is active.
mathaig
Posts: 21
Joined: Fri Jun 14, 2019 11:06 am

Thanks. Could you please point me to the documentation for the PBRUnityLightComponenet please ?
jdinh
Licensed Customer
Posts: 8
Joined: Sun Jun 09, 2019 3:17 am

mathaig wrote:Thanks. Could you please point me to the documentation for the PBRUnityLightComponenet please ?
+1. Is the C# API documented anywhere? I would love to dig into it.
mathaig
Posts: 21
Joined: Fri Jun 14, 2019 11:06 am

I would lilke to request an API feature that builds on top of the ability to export ORBX. This would be a creucial step in automating our pipeline.

I will be really greate if i could execute the recorder in unity batch mode. This means, the ability to initialize Octane plugin in batch and performing the export.

Is this complicated to implement ?

regards
ChrisHekman
OctaneRender Team
Posts: 1054
Joined: Wed Jan 18, 2017 3:09 pm

mathaig wrote:I would lilke to request an API feature that builds on top of the ability to export ORBX. This would be a creucial step in automating our pipeline.

I will be really greate if i could execute the recorder in unity batch mode. This means, the ability to initialize Octane plugin in batch and performing the export.

Is this complicated to implement ?

regards
At the moment Octane can only be activated internally. Ill check if it is safe for us to expose it.
Post Reply

Return to “Octane for Unity”