Octane 2019 For Unreal Engine - 0.21

Sub forum for plugin releases

Moderator: ChrisHekman

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adsovonmelk
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Joined: Mon Sep 25, 2017 3:54 pm
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When can we expect Octane for UE 4.23?
EvolverInteractive
Licensed Customer
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Joined: Thu Dec 27, 2018 7:31 am

1. Save Denoise = Render Movie Settings - Octane Settings - Save Enable Passes & Save Denoised Main Pass if Available- Check both
2. Movie not moving forward - Render Movie Setting - General - Filename Format - Put the name and add {frame} so it saves the next frame number
3. If it is still not moving forward - Make sure you have selected the Camera Cuts and is active in the view port

This is better than my getto hack : Thanks for making me obsolete.
EvolverInteractive
Licensed Customer
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In the render setting select both Save Enable Passes and Save Denoised Main Pass if Available.

If you only check Save Denoised Main Pass it will only save a denoised pass every so often, I tested it with Samsung Evo Pro NMVE and still nothing
ChrisHekman
OctaneRender Team
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Joined: Wed Jan 18, 2017 3:09 pm

solomon wrote:
ChrisHekman wrote:
solomon wrote:rendering sequences doesn't seem to be working..
Could you give more information?
when rendering, it seems like UE is not giving Octane time to complete the rendering of the frame, so when you render, it comes out as grainy sequences but without the complete animation
This should be fixed in the new build which was just released.
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

EvolverInteractive wrote:1. Save Denoise = Render Movie Settings - Octane Settings - Save Enable Passes & Save Denoised Main Pass if Available- Check both
2. Movie not moving forward - Render Movie Setting - General - Filename Format - Put the name and add {frame} so it saves the next frame number
3. If it is still not moving forward - Make sure you have selected the Camera Cuts and is active in the view port

This is better than my getto hack : Thanks for making me obsolete.
Could you explain what you mean with point three? The RT should automatically pick up the active camera.
On two, im not sure why unreal removes {frame} from the format, ill check again if it can default to include {frame}
EvolverInteractive wrote:In the render setting select both Save Enable Passes and Save Denoised Main Pass if Available.

If you only check Save Denoised Main Pass it will only save a denoised pass every so often, I tested it with Samsung Evo Pro NMVE and still nothing
This should be fixed in the latest build that was just released.
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

adsovonmelk wrote:When can we expect Octane for UE 4.23?
Its comming.
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

StyleMarshal wrote:Super , thanx for the quick answer and hotfix :-)
imported ORBX files should now be animated when rendering with the sequencer in the latest build, 0.22
hcenteno
Licensed Customer
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Joined: Sun May 10, 2015 9:25 pm

This is great! Thank you. I was wondering if we could get a 4.23 compatible build (latest UE4 release)?
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

hcenteno wrote:This is great! Thank you. I was wondering if we could get a 4.23 compatible build (latest UE4 release)?
I have released a compatibale build.
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